ID:194965
 
Maggeh suggested I show these after I showed her (I think, I don't know Maggeh well yet) the Hub for my game. A Total WTF moment for Maggeh. Quoting:

<--(6:59 pm) Maggeh: If those gundams are the real deal, then holy crap. I can't tell if it's just a photograph or what because you saved it as a jpg in what looks like paint. Post a highquality version of that on the pixel art forums, I'm sure people would love to see it.

As for the stars, they're pretty good. You need to work on getting rid of the "grid" feel to it. Also try placing some more randomness in, like whole emtpy space turfs with out any stars.


So here it is, straight off my photobucket, the same two pics, WITH a special add on (Big Zam, which is the ONLY mobile Armor I'm posting to show!)

(Note: Credits all go to my Friend Hollowfied. I never expected him to make crap THIS good)

Original Sazabi created for me, which stands at an Angle (to be used in a Statue in front of a Building which is known as "MBF" Headquarters.
Photo Sharing and Video Hosting at Photobucket

An edit of the first done hastily to make a "Front Facing" Sazabi, which causes the "Central" pieces to appear extra-thin, and crop out the G like emblem on the left leg. Even so it keeps the illusion nearly-perfect.
Photo Sharing and Video Hosting at Photobucket


The Picture of the Real Sazabi from Mobile Suit Gundam: Char's CounterAttack

Photo Sharing and Video Hosting at Photobucket

AND the Big Zam itself, the big bad first true Bad-A** Mobile Armor in Existance, packing 100 Tons of A**-Whup!

Photo Sharing and Video Hosting at Photobucket


And a picture of the REAL Big Zam, from the original "Mobile Suit Gundam".

Photo Sharing and Video Hosting at Photobucket


FREE ADVERTISING :D

http://games.byond.com/hub/Latoma/MobileSuitGundamBattle

Hub of the (to be) first successful Gundam Game on Byond that didn't drop off the radar off the bat XD



Note: TO quell the idea these are merely photographs of models (which I don't remember a Damn big Zam with Blue feet or a sazabi missing it's missile pack), here's a Model of the 'lineart' i think it's called, used to design the suit.

Photo Sharing and Video Hosting at Photobucket

Picture of Sazabi and Big Zam (with coloring errors -.-() damn File-type switching) in a Game (Chao Chatterz, courtesy them for telling me how to set these up)
Photo Sharing and Video Hosting at Photobucket



AND the 3rd suit, which I've kept hidden:

The ORX-005 Gaplant Mobile Armor!

Original Version Sent to me by Hollowfied:

Photo Sharing and Video Hosting at Photobucket

2nd Version sent to me by Hollowfied after I alerted him he missed the top:

Photo Sharing and Video Hosting at Photobucket

The Original Mobile Suit Zeta Gundam Version:

Photo Sharing and Video Hosting at Photobucket


The CLOSEST model of Gaplant I found on the net:

Photo Sharing and Video Hosting at Photobucket
XD that is definently a WTF moment right there >.> unbelievable what a new version can allow
In response to Oturan Ikamuzu
Look at the Originals, that only adds onto the WTF of how realistic things can get.
I would find it believable that someone "made" those if they were posted moving in some way, or facing multiple directions.

Otherwise they look more like toys resized. Both the sazabi and big zam have the plastic shine to them. And then the edits are just halves reflected to create the other side.

This isn't pixel art either from the looks of it. >_> Meh.
That's not pixel art. That's toys. >_>
In response to BigBoiD
No, it's neither toys nor Pixel art. I draw the picture, scan it with my scanner, go over the lines in photoshop with the pen and pencil tools. Then I use a lighting and shading plugin to create that shine look.
In response to Hollowfied
Yeah, he did.
In response to Berlin2222
I knew it was way too detailed to be pixel art. I gave the benefit of the doubt because of the crappy jpg-ness.

Anyway if the animation is good, they'll be nice sprites.
In response to Maggeh
Maggeh wrote:
I knew it was way too detailed to be pixel art. I gave the benefit of the doubt because of the crappy jpg-ness.

Anyway if the animation is good, they'll be nice sprites.

IF I use ANYTHING that sized, it will be special events hosted by GMs. Otherwise that's too big for NORMAL combat.


Here's what combat is going to be (most likely)

Icons will be 3x3 in battle If not 1x1 for the basic size. Mobile Armors in battle will be 3x3 (if normal suits are 1x1) or 5x5 (if 3x3).

I am stuck between actually making battle damage to the point your limbs can recieve damage (thus 3x3) or if it's normal. Regardless for the 5x5 Icons there's VERY little chance we'll include movements of those anytime soon.
In response to Latoma
Actually, if they were models (and I'm not sayin' they are), I think that would be a pretty cool way of making sprites. It'd allow you to do a pretty quick way of animating things, because you could reposition the model, take a photo, clean it up, and then paste it into a DMI frame. It'd be like stop motion animation.

Otherwise, however you did it, they look pretty good. The major flaw I'm seeing is the halo of antialiasing to white around the two mechs (on the screenshot). I'd go back and clean that up.
In response to TheMonkeyDidIt
TheMonkeyDidIt wrote:
Actually, if they were models (and I'm not sayin' they are), I think that would be a pretty cool way of making sprites. It'd allow you to do a pretty quick way of animating things, because you could reposition the model, take a photo, clean it up, and then paste it into a DMI frame. It'd be like stop motion animation.

Heh, robot chicken on byond XD. Anyway, yeah it would be interesting if you did that. How will you do combat though? Will each mob have fighting states and whatever else it would do?
In response to Legendary Goku 10
Legendary Goku 10 wrote:
TheMonkeyDidIt wrote:
Actually, if they were models (and I'm not sayin' they are), I think that would be a pretty cool way of making sprites. It'd allow you to do a pretty quick way of animating things, because you could reposition the model, take a photo, clean it up, and then paste it into a DMI frame. It'd be like stop motion animation.

Heh, robot chicken on byond XD. Anyway, yeah it would be interesting if you did that. How will you do combat though? Will each mob have fighting states and whatever else it would do?

Actually that does sound like quite a good idea o.O Too bad I don't got models of any of the suits, and there's SOME suits we're including that, due to their exact appearances, appear as crap in comparison to the real deal.

Don't believe me?



Photo Sharing and Video Hosting at Photobucket

Compare that ^^^^^ (Note: This is the ONLY Model of this Suit Available according to a site devoted to Mechas)

To THIS VVVV

Photo Sharing and Video Hosting at Photobucket

In response to TheMonkeyDidIt
TheMonkeyDidIt wrote:
Actually, if they were models (and I'm not sayin' they are), I think that would be a pretty cool way of making sprites. It'd allow you to do a pretty quick way of animating things, because you could reposition the model, take a photo, clean it up, and then paste it into a DMI frame. It'd be like stop motion animation.

Otherwise, however you did it, they look pretty good. The major flaw I'm seeing is the halo of antialiasing to white around the two mechs (on the screenshot). I'd go back and clean that up.

Btw, The 'gray' around the Big zam, as I'm sure I mentioned, was a result of the "Transfer" of the Big Zam from Gif (I think) to BMP so I could put it onto that game.

As for the Sazabis, before my Artist Quit, he did send me a copy of the Front-Facing with the Masked Colorings.
This is a Sazabi Mobile Gundam toy by Bandai. Why its on the front page or why people even classify this as Pixel Art is beyond me.

The Toy Picture.

That is the exact model they used for the image. Ofcourse, removed from packaging, placed into pose, and backdrop for advertising.

Only difference is that the one posted on this forums is for marketing purposes, posed and in a white background.

You can even see the poorly removed shadow from beneath the far-left leg, which can be seen in This Image

Oy. Just bringing up the dead because its on the main page.
In response to Arketos
Arketos wrote:
This is a Sazabi Mobile Gundam toy by Bandai. Why its on the front page or why people even classify this as Pixel Art is beyond me.

The Toy Picture.

That is the exact model they used for the image. Ofcourse, removed from packaging, placed into pose, and backdrop for advertising.

Only difference is that the one posted on this forums is for marketing purposes, posed and in a white background.

You can even see the poorly removed shadow from beneath the far-left leg, which can be seen in This Image

Oy. Just bringing up the dead because its on the main page.


Photo Sharing and Video Hosting at Photobucket
Mine

Yours
Photo Sharing and Video Hosting at Photobucket


Let's do a little comparison up close shall we?

1: The Shoulders on the Toy you posted, if you look close enough, are lacking the bulged parts.

2: From looking at the Shield you posted, you got a Hard Non-Reflective Plastic for your toy, my copy is obviously more 'metallic', although the base MIGHT be similar (I've yet to find anyone prove otherwise through finding a Big Zam Doll equal in size).

3: Now pay attention here. From the Area below the head, the bulging part where the reactors would normally be, follow that bulging red part that seperates the leg skirts. If you look closely at mine, you'll see it lacks the bulge. Look near that, you see my yellow for the 'wire tubes' as one could view them (or pivoting parts dun know which) is a LOT brighter.

4: Look again at the bulging 'core' area, mine is more polygon, your is more round.

5: Now look at the legs. Yours has an indent in them about 2/5ths or 1/2th down from the top. Mine don't.

6: Wait, here's the BIG one that proves they aren't the same! Look RIGHT behind your version's head. You'll see 2 Rectangles with 3 Red circles in each. This is the funnel launcher. Where's mine? That's right, it's not there. Cause my guy didn't Draw it one!

7: here's a fun one that requires attention: Pay attention to the 'head spikes", 1: Mine Are curved, yours are straight; 2: Yours are short, mine are long; 3: in yours the middle's leaned back, mine's sticking into the air with pride.

End Result: You were looking for something similar, but not the SAME exact thing. 7 Differences is a LOT, but the give away you were wrong was the "Funnel Launchers". Thank you for playing "I phail to pay attention to details" (PS: I coulda told you off the bat that your material was wrong just via #2, only one person, Anime black, found something of the SAME material, but the detail on that was 3x better. Nice try.
In response to Latoma
Your "outline" addition in the opening post looks more like a retracing of the sazabi you already had.

The obvious one that's a toy model is the Big Zam, http://www.ehobbyland.com/Gundam-MSinA/FIG-0079-MA-08.jpg

I didn't argue this before because I didn't feel like starting another argument on this board over nothing. Though it seems you want to defend your game. Well here you go...

1-7: There's actually more than one toy model, especially for gundam. If he knew the exact model being used, it'd be easier to find a picture. Course who would reveal their secret eh?
In response to Zenigwolf
Zenigwolf wrote:
Your "outline" addition in the opening post looks more like a retracing of the sazabi you already had.

The obvious one that's a toy model is the Big Zam, http://www.ehobbyland.com/Gundam-MSinA/FIG-0079-MA-08.jpg

I didn't argue this before because I didn't feel like starting another argument on this board over nothing. Though it seems you want to defend your game. Well here you go...

1-7: There's actually more than one toy model, especially for gundam. If he knew the exact model being used, it'd be easier to find a picture. Course who would reveal their secret eh?

*eye Twitch* okay, That's it, HOLLOW IS DEAD MEAT! *Stood up for him for nothing, gets his Hacker 7*
In response to Latoma
There's nothing wrong with using images of models in your game , plenty of games have done it. Mortal Kombat, Clay Fighter, Neverworld are examples. Just don't try to claim it as a drawing, I gave the benefit of the doubt earlier that it was just a crappy quality .jpg file, but oh well.
In response to Zenigwolf
Ok. Well, here's the bug question:
Should the BYOND Pixel Art Guild be used for:
1) Any and all game art (visuals) that can be utilized by a BYOND game (including photographs, renders of 3d models, digital paintings)?
2) All game art that can be made in a conventional image/bitmap editor (DM Icon Editor, MSPaint, Graphics Gale, Paint.net, Photoshop, etc.) from scratch (no edits of photos, paintings or 3d art)?
3) All game art that adheres to the vague but strict subculture/art movement called 'pixel art' (IOW, no oekaki, no procedural tools like filters, no photo manip, no 3d model starts, limited pallette, every pixel placed by hand, no alpha channel transparency, etc.)?

I have no problem with the pixel art subculture. I like it. I like the limits of it because it makes you think about what you're doing and get creative to overcome the limits. There's also a lot to be said about the way it trains you in technique and composition that ends up making you a better artist.

But! I approach this guild, as I've said before, from a practical standpoint. I believe it should exist to better any and all artwork that can be used (technologically) in a BYOND game. For me, it's not so much about pixel art purism, or 'cheating' by using photos or 3d renders or filters, but what will end up making all the individual games (and by extension, BYOND as a whole) better visually. Also, I don't believe that the game art industry would limit itself to artificial constraints. They want to do what works, looks good, and gets the content out the fastest. So, if any of us are serious about either making a good-looking game or wedging our way into the game industry, then we can't afford to leave any option off the table.
So, in case you haven't guessed, I'd be for stance number three.

I would be for stance two, if there were other guilds that could take up the other methods of making art assets (like a 3d modeling guild, a photo manipulation guild, etc.), but currently there aren't. So we're it. Yes, we're named Pixel Art Guild, but until the time that there are enough interested artists and a few willing guilds to do the other methods and talk about them, I think it's better for the community to have it all in one place. Alternately, I can look into having the name changed.

That's my stance and, although I'm a mod here, I consider it only one vote and would love to here other perspectives on this.

As for Latoma's mech being on the front page: that was my call using much of the reasoning above. If, however, Z wants to pull it off the front page, I'll do it, because she's the one that paid for and started the guild.

Latoma, if you have WIP of the technique you're using (or Hollow is using) to do these from scratch, or can do a WIP from a new one, you may want to post them.

What does the community (Pixel Art Guild Members) think?
In response to TheMonkeyDidIt
I have no problem with this being more than just pixel art. What I do have problems with is users claiming to do art in one form, when they did it in another, or even stole it.
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