ID:258440
 
For anyone who payed attention to BYOND Anime recently, you'd know I started up a Boxing game project off the Manga/Anime of Hajime No Ippo. Well I started doing the Line-Art of the stuff (pixel of course), and I wanted advice. I know the Bags in their current forms are ok at the least, but what I'm really afraid of right now is the base. I've included a picture below (of my Computer browser showing each of the icons via my folder containing them) of all my current work.

Editted in Note: Please note that these are really all my first designs to date that aren't edits.. As such I don't expect much in terms of "Good" or "Great". I especially don't expect much compliments seeming as most of my stuff is mostly made using Tools in Paint.

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From Topleft to Top-right: Sand Bag (version 1), Speed Bag (V1), Speed Bag (V2), and SPeed Bag (V3).
These will function much like they all do in real life: practicing punches, NOT gaining stats. For more info view http://www.byond.com/members/BYONDAnime/forum?id=27397 .

Bottom Left is the Structure of the Base frame I made, and the Bottom Right is the Base with the general body done, but some parts still pieces off to represent muscles and stuff. You can see the calves (which I will update soon) and more or less the forearm and upperarm.

Any opinions, suggestions, etc, on how to improve all of these designs will be nice.


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Edit: I've completed the outline of the Ring. I decided, despite my original plans, to make the battle area a 8x8, with 1 square of the outline each being left for the actual outline, if anyone thinks it would be better for me not to do it, please say so. I honestly think this makes it a bit better.

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Ring is based upon:

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Edit: Updated Ring:

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And Updated Base skeleton
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Thank you for making your own character and not using a charas base and editing it. Needs work obviously, but it's coming along nicely. His left arm is down too far by like one pixel.
In response to Fugsnarf
Fugsnarf wrote:
Thank you for making your own character and not using a charas base and editing it. Needs work obviously, but it's coming along nicely. His left arm is down too far by like one pixel.

Thanks Fug, I already corrected that.