Starting resources and economy in Design Philosophy
The beginning, when you are gathering money for your character, will not be a fun task. Once you have gathered enough money, you will start to enjoy the game more and also give yourself a pat on the back from all of the hard work you have done.
You know you can get the same experiance working at Burger King.
Only with the Burger King example your eventual small reward actually contains value.
Well, then what do you suggest Leftley does with the game, Theodis?
You most certainly blew my idea into the water
I am just curious....
So they borrow money, give money to new character, and not pay it back? Sounds like free money to me!