Some while back I decided to try abstaining from BYOND on the theory that I'd have more time to focus on work and school, but it's become apparent that this strategy really wasn't doing anything helpful for my mental health. So... time to dust things off a bit.
Not sure how much time I'll actually have for development stuff, but we'll see. Not really sure what I feel like working on either, but I think I will be cracking open Champions again. It's only a year or so late, which compared to my usual standards makes it ahead of schedule.
I find myself debating my original plan to move more interface stuff over to the browser side, though. I had been kind of looking forward to getting all the character creation/viewing/editing interfaces into a similar popup window format, but I'm not sure my web development skills are up to the task. I could get them all into a single on-screen HUD format, but I don't want to give up the popup character view windows; I don't want players to have to replace the game screen with their character sheets every time they want to check something. Going half-and-half with HUD-based creation and popup-based character viewing seems the easiest way to go, but breaks up the presentation a bit.
Then again, I don't really recall anyone ever complaining about the statpanel creation menus; a lot of people seemed to like them, though I really have no idea why. I would like to include retraining features, though, which would probably call for a better creation/editing interface.
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