Finally getting back to work on Astrobiz, as this "small project" nears its second full month of development (or rather, nears its 5th full week of non-development following roughly 3 weeks of development). My schedule only really allows for running games late at night--not quite in the ungodly hours, but pretty close. Look for a couple late night testing sessions this week.
Also possibly going to be working on Treasure Quest a bit. Nothing major there (custom stuff is still a long ways off), just want to smooth out a few minor bumps (after all the ragging I've given Unknown Person for having Ultimatum eliminate players on logout, I probably ought to fix Treasure Quest's similar behavior).