Hey everyone. I realize that CoV has been neglected as of late; it's kind of been homework crunch time for me. The good news is that crunch time (and indeed, homework) is just about over for the semester.
The bad news is that I think CoV needs a rewrite.
I started the project in a boredom-induced fit of feverish code-fiddling, which is not exactly the best way to produce a robust platform for development. It's led to a lot of bugs and headaches and would only lead to more. Now that I've got a firmer idea of what I want, it's time to go back and design it as something a bit less haphazardly constructed.
Besides which, sorting out the current AI problems would require going back over significant portions of the code anyhow.
But fear not, Champions fans (all 3 or 4 of you)! Things should go much smoother this time around now that I've got more planning in place. You should still be seeing an improved, more fully-featured game by Christmas (of this year, even!). In the meantime, I will try to do a better job keeping the server up, but don't expect any bugfixes.
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