Since the two-button challenge was inspired in part by the Cartridge Classic, I've decided to follow in Lummox's example and have postponed it. The new deadline will be January 32nd 31st, 2006; there will be a new announcement at the beginning of January clarifying things once and for all.
Anywho, on to the important stuff! See, one of the reasons for pushing back the two-button challenge was lack of time, money, and energy, the three being closely related--paying my bills for the semester cleaned out my bank account, so I have to work a more full-time schedule, which in turn has cleaned me out. Unfortunately, for those of you following along at home, this means I haven't gotten as much work done on Champions as I had hoped. But things are starting to look up--I think I've gotten myself settled down into a working routine (a few strategically placed paid holidays certainly aren't hurting any). I've been making great progress on the main hurdle (creating a nifty HTML character creation interface with my noobtacular Javascript skillz), at which point things should start falling into place pretty regularly. I'm hoping I can get it back up to speed within a week to a week and a half (just in time for classes to start up again, hooray!) Other than the new interface stuff it will mostly just be behind-the-scenes changes (although I do plan on tweaking the battle formulae some. If I have enough time, though, I think I might shoot for a new class of some sort (mostly because there's an odd number right now and it looks goofy in the creation display).
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Since the BYOND browser is just an integrated version of MSIE, that means that you can't always rely on JavaScript to be enabled.
There is, of course, a workaround: use JavaScript to forward the user automatically to a byond:// link. If that link is called, then they obviously have JavaScript enabled.