ID:8004
 
After sitting on this update for entirely too long, I decided to just go ahead and release v1.2 for public consumption. There's at least one bug which I never did get fixed, but unfortunately I've been sitting on this update so long I've completely forgotten what it is. If you should happen to run across it, just consider it an extra bit of "treasure" to find in the dungeon.

This is mostly just a balance update, so nothing terribly exciting (although note that improving the balance does include increasing the power and variety of attack scrolls, giving Lore-based characters a badly needed advantage). There will be much bigger things for Treasure Quest by and by, but they'll be a long time in the works; if you haven't noticed, Champions of Vargacet is starting to get a bit overdue in its own right, and it assumes priority from here on out. I've been having some work/school related troubles lately (part of the reason the TQ update is so late), so I can't make any short-term commitments to an update schedule for Champions; it will be a few weeks to a few months, depending on how things go.
In a word, "Woo!"

In two words, "Woo hoo!"
*excitedly dons his helm of bug slaying*
*looks at his disconnected DSL service*
*sadly removeshis helm of bug slaying*
*cries to himself in the corner*
There's at least one bug which I never did get fixed, but unfortunately I've been sitting on this update so long I've completely forgotten what it is. If you should happen to run across it, just consider it an extra bit of "treasure" to find in the dungeon.

Is it the bug where you can keep sacrificing the same thing on an altar?