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| So, I've been brainstorming for Champions of Vargacet off and on for a couple months now and have a lot of good stuff …
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| Disclaimer: Due to the relatively small number of entries some leniency in the rules has been extended, simply because …
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| 1. You are driving on an interstate onramp approaching an oncoming merge lane. The positioning of the onramp gives you …
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| I've had a number of people express interest in the Two-Button Challenge, including several definite projects and a …
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| Treasure Quest is up! Join us for lots of treasure-hunting goodness as you try to survive the dungeon. Feel free to …
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| Finally getting back to work on Astrobiz, as this "small project" nears its second full month of development (or …
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| Some time ago I had a thought for an interesting little design contest: create a game that is played using only two …
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| I was going to announce the re-launch of the Two-Button Challenge design contest today (technically yesterday) but I …
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| I suppose it's apparent by now that Astrobiz isn't getting released on the 26th, seeing as it's now the 27th. Things …
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| Since it's a smallish project, I had originally projected a release for Astrobiz by this weekend, seeing as it …
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| In the middle of overhauling some rather central systems of Astrobiz. Unfortunately, I've been working some extra hours …
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| Running a test server of Astrobiz, if anyone's interested in trying it out. The bulk of the gameplay is in place, …
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| Build an intergalactic passenger starship line in this space-age business sim
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| (Click to enlarge) Granted, if I hadn't spent most of my development time tonight working on graphics and map …
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| So the past few days I've been working on a new project, even though I said I'd probably be getting back to champions …
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| Some while back I decided to try abstaining from BYOND on the theory that I'd have more time to focus on work and …
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| As mentioned previously I've been a bit burned out from work lately, which means I've been spending more time playing …
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| After sitting on this update for entirely too long, I decided to just go ahead and release v1.2 for public consumption …
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| The most important documentary of our time. (Yeah, I know. Two non-development posts in a row, but this was too good …
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| A British general has published criticism of the U.S. Army's performance in Iraq, suggesting among other things that it …
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| Since the two-button challenge was inspired in part by the Cartridge Classic, I've decided to follow in Lummox's …
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| Champions of Vargacet is dead forever! From now on I will only work on my Kid Icarus/Rocky & Bullwinkle crossover …
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| Why do curly fries taste better than regular fries?
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| Many gratifications to digitalmouse for his server-fu in fixing the SSH foo. Champions of Vargacet is back online, now …
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| So, with all the other contests floating around I thought I might as well pitch in my own little competition. The goal …
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| Well, contests seem to be all the rage rightabouts now, and well, 'tis the season to be giving... uh... candy. And …
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| So here's one a lot of people have been waiting for. I've finally got a working (more or less) AI for Champions of …
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| So, Champions of Vargacet has a full-time server now, courtesy of digitalBYOND. It's on the hub page, but for all you …
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| Broke a couple things with the last Treasure Quest update, so I just put out the v1.17 patch. I'm planning on one more …
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| New Treasure Quest update! Alas, this isn't the much-awaited (well, by me, anyhow) editable XML release; that still has …
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| So, I like the concept of having a blog dedicated to spilling random design concepts, but I also want to blog my actual …
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| I bought a membership a while back and I've got this here blog thingamajig, so I figured I might as well put it to use …
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| I think we all agree that this crazy "paying for services" scheme is the worst thing to ever happen in the history of …
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| Has anyone ever had any luck (or even tried running) a BYOND server on a non-BYOND-related shell hosting service? Any …
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| A party-based tactical combat game in early (but playable) alpha testing.
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| I'm fiddling around a bit on a vaguely builder-ish type RPGesque thing-like game. I'm operating on the theory that it …
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| I would suggest 5kb. Let's face it: banners are inherently ugly and stupid. It doesn't matter how many cool effects you …
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| Explore the dungeon and find the Legendary Treasure Hoard before the other players can!
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| As some people might have noticed, I'm not a huge fan of leveling games. But still, I grew up playing console RPGs; …
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| Y'know, I was just reading through that big Seika thread in Off-Topic, skimming through some of the more recent …
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| What tips or techniques does anyone have for constructing an architecture for maintaining an absolutely enormous …
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| I'm working on a sidescrolling game that uses multi-tile mobs with pixel movement; as such, animate_movement is turned …
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| Here's a funny thought: if the majority of the world is opposed to the war in Iraq, then which side of the war debate …
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| A very simple, somewhat clunky demonstration of a first-person dungeon view.
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| OK, lately I've been having two problems with my computer: 1. It crashes often. This in and of itself is a minor …
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| Just a quick announcement: the highly anticipated (I hope) rewritten and updated version of Lode Wars is very rapidly …
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Lode Wars was intended as a tactical, goal-oriented team game, in which players took on the role of alien miners in a …
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| When dealing with multi-tile graphics that don't need to have a physical map presence, what's the most convenient and …
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