Zero Grinding. in Design Philosophy
I personally don't think that Grinding or Power Gaming should be seen in the negative light that this thread seems to give it. Grinding allows more hardcore players to spend their time advancing themselves faster than others, they rightfully should be able to advance faster. If I powered through 10 straight hours of game play, I expect to be a lot farther than the next guy who's casually meandered through 6 hours. Players wanting to invest a lot of time in their characters ought to be able to see something out of it, otherwise, what's the point? Why would you spend all that time progressing yourself when you still play on the same level as someone with less experience than you?
In summary, Power Gaming should be encouraged with proper rewards. Grinding can be minimized by keeping game play dynamic and different.
Here's the catch though, people will grind in any game, but only in times of honest desperation. In WoW, If I find myself grinding or farming for materials I need, I know I'm in a bad spot. Usually because that means I'm out of money, but having the ability to grind is an excellent and safe backup for when resources are low. It's so inefficient however that I would never use it for leveling. Grinding isn't bad if it's there as an option, It only get bad when the player is forced to grind to progress. And actually, in LoZ: Minish Cap, I used the Grind to get more of the Shells in order to collect all of the trinkets. A tough task that was, but it felt good once you got that final statue out of a few hundred.
yes but is grinding really grinding if your quest for gaining something is just an illusion? No matter how much you think you're doing of something, you'll never actually progress until the game, which predetermined when your player would get stronger, allows you to