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        <title>Legitz's site</title>
        <link>http://www.byond.com/members/Legitz</link>
        <description></description>
        <lastBuildDate>Fri, 10 Feb 2012 20:44:50 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Macro's?</title>
            <link>http://www.byond.com/members/Legitz?command=view_post&amp;post=156564</link>
            <guid>http://www.byond.com/members/Legitz?command=view_post&amp;post=156564</guid>
            <pubDate>Mon, 06 Sep 2010 01:26:56 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Legitz?command=view_comments&amp;post=156564#comments</comments>
            
            <description>how do you delete all the macro's&lt;br&gt;
&lt;br&gt;
becouse i cant fight in Naruto GOA becouse everytime i hit a it does mute</description>
        </item>
                <item>
            <title>Macro Issue</title>
            <link>http://www.byond.com/members/Legitz?command=view_post&amp;post=156782</link>
            <guid>http://www.byond.com/members/Legitz?command=view_post&amp;post=156782</guid>
            <pubDate>Wed, 28 Jul 2010 05:17:18 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Legitz?command=view_comments&amp;post=156782#comments</comments>
            
            <description>k for my game to move is W A S D and to attack J normal attack K is lets say power. i need to know how to do S+K = down special</description>
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            <title>Sakura Punch Help</title>
            <link>http://www.byond.com/members/Legitz?command=view_post&amp;post=140376</link>
            <guid>http://www.byond.com/members/Legitz?command=view_post&amp;post=140376</guid>
            <pubDate>Fri, 29 Jan 2010 00:50:40 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Legitz?command=view_comments&amp;post=140376#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
obj&lt;br&gt;    Sakura&lt;br&gt;        name = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Sakura Support&amp;quot;&lt;/span&gt;&lt;br&gt;        icon = &lt;span class=&quot;dmstring&quot;&gt;'Sakura Support.dmi'&lt;/span&gt;&lt;br&gt;        icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;            Use(mob/M &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; oview(1))&lt;br&gt;                src.loc=locate(usr.x-1,usr.y-0,usr.z)&lt;br&gt;                M.Frozen=1&lt;br&gt;                usr.Frozen=1&lt;br&gt;                flick(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Stance&amp;quot;&lt;/span&gt;,src)&lt;br&gt;                M.hp -= 100&lt;br&gt;                M.loc=locate(M.x+1,usr.y-0,usr.z)&lt;br&gt;                M.loc=locate(usr.x+2,usr.y,usr.z)&lt;br&gt;                sleep(5)&lt;br&gt;                M.loc=locate(usr.x+3,usr.y,usr.z)&lt;br&gt;                sleep(5)&lt;br&gt;                M.loc=locate(usr.x+4,usr.y,usr.z)&lt;br&gt;                sleep(5)&lt;br&gt;                M.loc=locate(usr.x+5,usr.y-0,usr.z)&lt;br&gt;                sleep(5)&lt;br&gt;                M.loc=locate(usr.x+6,usr.y-0,usr.z)&lt;br&gt;                sleep(5)&lt;br&gt;                M.loc=locate(usr.x+7)&lt;br&gt;                sleep(5)&lt;br&gt;                M.Frozen=0&lt;br&gt;                usr.Frozen=0&lt;br&gt;                M.death_check(src)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt; src&amp;lt;/b&amp;gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;b&gt;&lt;br&gt;
&lt;br&gt;
Problem description:i know theres somehow to make this more less messy and main problem is i want it to make them move the direction they get pucnhed not just east&lt;br&gt;
&lt;br&gt;&lt;/b&gt;</description>
        </item>
                <item>
            <title>Icon Shifting</title>
            <link>http://www.byond.com/members/Legitz?command=view_post&amp;post=157663</link>
            <guid>http://www.byond.com/members/Legitz?command=view_post&amp;post=157663</guid>
            <pubDate>Mon, 25 Jan 2010 22:34:09 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Legitz?command=view_comments&amp;post=157663#comments</comments>
            
            <description>i need a code to make the users icon shift to the left&lt;br&gt;
&lt;br&gt;
(Like in icon ultima when you hold shift and direction)&lt;br&gt;
&lt;br&gt;
plz help me</description>
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                <item>
            <title>Fatigue/Energy</title>
            <link>http://www.byond.com/members/Legitz?command=view_post&amp;post=140396</link>
            <guid>http://www.byond.com/members/Legitz?command=view_post&amp;post=140396</guid>
            <pubDate>Sun, 24 Jan 2010 17:08:52 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Legitz?command=view_comments&amp;post=140396#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
    &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/Attack2(mob/M &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; oview(1))&lt;br&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; category = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Battle&amp;quot;&lt;/span&gt;&lt;br&gt;        flick(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Attacka&amp;quot;&lt;/span&gt;,usr)&lt;br&gt;        src.Energy -= 50&lt;br&gt;        src.energy_check(src)&lt;br&gt;        src.strength += 75&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/damage = src.strength - M.defense&lt;br&gt;        src.strength -= 75&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.client)&lt;br&gt;            M.hp -= damage&lt;br&gt;            M.hp -= damage&lt;br&gt;            M.hp -= damage&lt;br&gt;            M.hp -= damage&lt;br&gt;            world &amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Its over &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; take this!!!{{&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[damage]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;}}&amp;quot;&lt;/span&gt;&lt;br&gt;            M &amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You are being attacked by &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;!&amp;quot;&lt;/span&gt;&lt;br&gt;            src.level_up()&lt;br&gt;            M.death_check(src)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;            M.hp -= damage&lt;br&gt;            M.hp -= damage&lt;br&gt;            M.hp -= damage&lt;br&gt;            src &amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Its over &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; take this!!!((((Damage:&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[damage]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;))))&amp;quot;&lt;/span&gt;&lt;br&gt;            M &amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You are being attacked by &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;!&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/random = rand(50,75)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(random == 50)&lt;br&gt;                src.exp += 50&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(random == 50)&lt;br&gt;                src.exp += 50&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(random == 50)&lt;br&gt;                src.exp ++&lt;br&gt;            src.level_up()&lt;br&gt;            M.death_check(src)&lt;br&gt;&lt;br&gt;&lt;br&gt;*&lt;span class=&quot;dmcomment&quot;&gt;////////and this is how my proc looks like&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/energy_check(mob/M &lt;span class=&quot;dmkeyword&quot;&gt;as&lt;/span&gt; mob)&lt;span class=&quot;dmcomment&quot;&gt;//handles death&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.Energy &amp;lt;= 0)&lt;br&gt;            M &amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You used all your Energy&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.client)&lt;br&gt;                sleep(10000)&lt;br&gt;                src.hp = src.Energy
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description: i need it to not go -Number after i use up all the energy and make it so it wont let me use anymore untill time is over&lt;/b&gt;&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Flick icons state </title>
            <link>http://www.byond.com/members/Legitz?command=view_post&amp;post=140397</link>
            <guid>http://www.byond.com/members/Legitz?command=view_post&amp;post=140397</guid>
            <pubDate>Sun, 24 Jan 2010 09:57:27 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Legitz?command=view_comments&amp;post=140397#comments</comments>
            
            <description>&lt;b&gt;Code: verb&lt;br&gt;
Attack(mob/M as mob in oview(1))&lt;br&gt;
M.attacked = 1&lt;br&gt;
var/damage = usr.str&lt;br&gt;
damage -= M.def&lt;br&gt;
if(damage &amp;gt; 0)&lt;br&gt;
M &amp;lt;&amp;lt; &quot;[usr] attacks you and does [damage] damage&quot;&lt;br&gt;
usr &amp;lt;&amp;lt; &quot;You attack [M] for [damage] damage&quot;&lt;br&gt;
M.hp-=damage&lt;br&gt;
else&lt;br&gt;
M &amp;lt;&amp;lt; &quot;[usr]'s attack bounces off of you!&quot;&lt;br&gt;
usr &amp;lt;&amp;lt; &quot;Your attack bounces off of [src]!&quot;&lt;br&gt;
M.Deathcheck()&lt;br&gt;
usr.Levelup()&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:what do i add and were to make a&lt;br&gt;
&quot;Attack&quot;icon State go when i click attack&lt;/b&gt;&lt;br&gt;
&lt;br&gt;</description>
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