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        <title>Leur's site</title>
        <link>http://www.byond.com/members/Leur</link>
        <description></description>
        <lastBuildDate>Wed, 22 May 2013 13:01:13 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>What was that old BYOND Game again...?</title>
            <link>http://www.byond.com/members/Leur?command=view_post&amp;post=180985</link>
            <guid>http://www.byond.com/members/Leur?command=view_post&amp;post=180985</guid>
            <pubDate>Wed, 11 Jan 2012 02:29:50 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Leur?command=view_comments&amp;post=180985#comments</comments>
            
            <description>The game I'm trying to think of had a simple system to it, yet it was addictive, it was only in its starting stages when the developer vanished, and a few of the main things about it I remember was the NPC's were ridiculously hard, it used a &quot;Blink 182 - All The Small Things&quot; midi in a certain part of it, and you teleported around alot.&lt;br&gt;
It was up around the very same time as Fish or be Fished.&lt;br&gt;
&lt;br&gt;
It's not too important that I find out, as the one who created it most likely quit, but darn it's stuck in my head, and bugging me with the lack of a name to put on it.</description>
        </item>
                <item>
            <title>The hot new Social Network: Google+</title>
            <link>http://www.byond.com/members/Leur?command=view_post&amp;post=181130</link>
            <guid>http://www.byond.com/members/Leur?command=view_post&amp;post=181130</guid>
            <pubDate>Tue, 12 Jul 2011 16:19:29 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Leur?command=view_comments&amp;post=181130#comments</comments>
            
            <description>Google+ Is alright, though a tad confusing at first. I feel its going to grow over time though, and be much more successful than &lt;a href=&quot;http://wave.google.com&quot;&gt;Google Wave&lt;/a&gt; was, even though, that wasn't really a sn site to begin with, but a fun thing where you could type the same time as someone else.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Anyways to the point, if you want an invite, email me (with your email) at &lt;a href=&quot;mailto:inuyasha32812@gmail.com?subject=Google+%20Invite&quot;&gt;inuyasha32812@gmail.com&lt;/a&gt; and please say something like Google+ Invite in the subject. (For those who use outlook, or other email clients, simply click the link and it should be already done.</description>
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                <item>
            <title>Just a random idea for a program.</title>
            <link>http://www.byond.com/members/Leur?command=view_post&amp;post=115422</link>
            <guid>http://www.byond.com/members/Leur?command=view_post&amp;post=115422</guid>
            <pubDate>Tue, 05 Jul 2011 00:13:15 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Leur?command=view_comments&amp;post=115422#comments</comments>
            
            <description>*Shrugs* I've just been having random ideas lately and been fascinated by Nikola Tesla's works. An idea that came to my mind was a program, where you could have unlimited amounts of wire, circuit components, and even the ability to create 3D models, and assign the &quot;Type&quot; of material it would be, such as Gold, Steel, or anything of the sort, even coated(with plastic) or un-coated, if it happened to touch another wire, or conductive material.&lt;br&gt;
To my knowledge as of now, there is no program out there that would simulate electricity, and all of its various attributes, and actions. The software program would be 3D(2D Optional), for accurate wiring, and objects, such as lights, or lasers, or any electric piece that could have either AC or DC pumped through it. The program would be so useful for those without the financial means to purchase magnet wire, and different circuitry components to test with. And even for Electric engineers to play around without worrying about being shocked by a misplacement of something.&lt;br&gt;
&lt;br&gt;
If anyone knows of any program that has this accomplished already by all means, please inform me, :3 I would love to experiment within it. But that is just an idea for an application that came to me tonight. The program would most likely have to be created outside of BYOND due to it's lack of efficiency, and all of the limitations.</description>
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            <title>Why are images square?</title>
            <link>http://www.byond.com/members/Leur?command=view_post&amp;post=181160</link>
            <guid>http://www.byond.com/members/Leur?command=view_post&amp;post=181160</guid>
            <pubDate>Fri, 10 Jun 2011 23:30:28 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Leur?command=view_comments&amp;post=181160#comments</comments>
            
            <description>It's just a random thought I had earlier today, how come all images on the computer are rectangular/square?&lt;br&gt;
It seems like if you were to draw a circle and wasn't expecting to use any of the outside of the circle, you would be wasting space. Granted you could leave it transparent, but what's the point of it being there in the first place?</description>
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            <title>Damage Display</title>
            <link>http://www.byond.com/members/Leur?command=view_post&amp;post=111913</link>
            <guid>http://www.byond.com/members/Leur?command=view_post&amp;post=111913</guid>
            <pubDate>Tue, 12 Apr 2011 10:28:13 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Leur?command=view_comments&amp;post=111913#comments</comments>
            
            <description>I recently made a simplified version of a damage display system. This assumes you review your programming, or at least test it. And do not need and fault-checks. (If you do need those, I would suggest Flick's F_Damage system.)&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://www.byond.com/developer/Leur/l.atkn&quot;&gt;http://www.byond.com/developer/Leur/l.atkn&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Breakdown:&lt;br&gt;
&lt;br&gt;
l_disp(trg,n,col)&lt;br&gt;
-------&lt;br&gt;
trg = Target (As mob) to display the attack above.&lt;br&gt;
-&lt;br&gt;
n = The number to display.&lt;br&gt;
-&lt;br&gt;
col = The color you want the number to display as. (If left blank it will stay white.)</description>
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                <item>
            <title>I can see again!</title>
            <link>http://www.byond.com/members/Leur?command=view_post&amp;post=111879</link>
            <guid>http://www.byond.com/members/Leur?command=view_post&amp;post=111879</guid>
            <pubDate>Mon, 11 Apr 2011 12:53:14 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Leur?command=view_comments&amp;post=111879#comments</comments>
            
            <description>Not that anyone cares, I'm a member again! :D</description>
        </item>
                <item>
            <title>Byond can play mp3.</title>
            <link>http://www.byond.com/members/Leur?command=view_post&amp;post=132351</link>
            <guid>http://www.byond.com/members/Leur?command=view_post&amp;post=132351</guid>
            <pubDate>Wed, 06 Apr 2011 19:08:19 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Leur?command=view_comments&amp;post=132351#comments</comments>
            
            <description>It sounds odd to me too, And even if it isn't supposed to be able to do it, it's so odd.&lt;br&gt;
A friend of mine gave me a pair of host files to see what I thought of his game, and I immediately heard a song, and knew it had to be ogg, or mp3. I raised the question to him, How'd you include the mp3, through the browser? He said there was no mp3 in there, but a midi. I knew this was no midi song, so I challenged him, then realized what it is he had done, he renamed the extension from mp3 to mid. And by some oddity, it actually played the mp3 song in Byond.&lt;br&gt;
&lt;br&gt;
Has this always been the case? Did BYOND add detection of the mp3, and have it access a hidden mp3 player? Or is this merely a isolated incident that probably won't work with all mp3's ?</description>
        </item>
                <item>
            <title>Beep</title>
            <link>http://www.byond.com/members/Leur?command=view_post&amp;post=100151</link>
            <guid>http://www.byond.com/members/Leur?command=view_post&amp;post=100151</guid>
            <pubDate>Wed, 11 Aug 2010 05:50:01 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Leur?command=view_comments&amp;post=100151#comments</comments>
            
            <description>Another post!&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
&lt;span class=&quot;dmcomment&quot;&gt;/*&lt;br&gt;Usage:&lt;br&gt;Initializer (REQUIRED): var/names/n = new/names&lt;br&gt;&lt;br&gt;Adding: n.add(name) -&amp;gt; [ TRUE | FALSE ]&lt;br&gt;Removing: n.rem(name) -&amp;gt; [ TRUE | FALSE ]&lt;br&gt;File Existence: n.load() -&amp;gt; [ TRUE | FALSE ]&lt;br&gt;Exporting Names: n.load(1) -&amp;gt; [ /list ]&lt;br&gt;&lt;br&gt;*/&lt;/span&gt;&lt;br&gt;names&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/namefile = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;savefile/system/names.sav&amp;quot;&lt;/span&gt;&lt;br&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/load(export=0)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(fexists(namefile))&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(export)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(1)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;{namelist[];savefile/F = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(namefile)}&lt;br&gt;                    F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;n&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; namelist&lt;br&gt;                    . = namelist&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; .=1&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; .=0&lt;br&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/add(name)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/namelist[] = list()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(load()) namelist = load(1)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(name &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; namelist) &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt; 0&lt;br&gt;        namelist+=name&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/savefile/F = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(namefile)&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;n&amp;quot;&lt;/span&gt;]&amp;lt;&amp;lt;namelist&lt;br&gt;        .=1&lt;br&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/rem(name)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/namelist[] = list()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(load()) namelist = load(1)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!(name &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; namelist)) &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt; 0&lt;br&gt;        namelist-=name&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/savefile/F = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(namefile)&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;n&amp;quot;&lt;/span&gt;]&amp;lt;&amp;lt;namelist&lt;br&gt;        .=1
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
Note: There is no play-by play one what is done in the code, I'm not a good explainer. The usage (how to use) is at the top.</description>
        </item>
                <item>
            <title>Why not?</title>
            <link>http://www.byond.com/members/Leur?command=view_post&amp;post=99958</link>
            <guid>http://www.byond.com/members/Leur?command=view_post&amp;post=99958</guid>
            <pubDate>Sat, 07 Aug 2010 03:23:55 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Leur?command=view_comments&amp;post=99958#comments</comments>
            
            <description>I never made much use of my BYOND member page, why not now? A demo on how to get peoples screen resolution:&lt;br&gt;
&lt;a href=&quot;http://www.byond.com/developer/Leur/ScreenResolutionRetrieval&quot;&gt;http://www.byond.com/developer/Leur/ ScreenResolutionRetrieval&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
It uses Javascript and a hidden browser with client/Topic to retrieve the clients screen resolution.&lt;br&gt;
&lt;br&gt;
Or if you don't feel like downloading the demo, and only want to know the basics of it:&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
&lt;span class=&quot;dmcomment&quot;&gt;//snipped//&lt;/span&gt;&lt;br&gt;src&amp;lt;&amp;lt;output(&lt;span class=&quot;dmstring&quot;&gt;{&amp;quot;&amp;lt;script type='text/Javascript'&amp;gt;&lt;br&gt;document.location.href = 'byond://?action=resol&amp;amp;width=' + screen.width+'&amp;amp;height='+screen.height;&lt;br&gt;&amp;lt;/script&amp;gt;&amp;quot;}&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;resodet&amp;quot;&lt;/span&gt;)&lt;br&gt;&lt;span class=&quot;dmcomment&quot;&gt;//snipped//&lt;/span&gt;&lt;br&gt;&lt;br&gt;client&lt;br&gt;    Topic(t)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/nlist[] = params2list(t)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(nlist[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;action&amp;quot;&lt;/span&gt;] &amp;amp;&amp;amp; (nlist[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;action&amp;quot;&lt;/span&gt;] == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;resol&amp;quot;&lt;/span&gt;))&lt;br&gt;            src.mob.scrwidth=text2num(nlist[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;width&amp;quot;&lt;/span&gt;])&lt;br&gt;            src.mob.scrheight=text2num(nlist[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;height&amp;quot;&lt;/span&gt;])
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;</description>
        </item>
                <item>
            <title>Decent Coding Tutorial (Overall)</title>
            <link>http://www.byond.com/members/Leur?command=view_post&amp;post=181464</link>
            <guid>http://www.byond.com/members/Leur?command=view_post&amp;post=181464</guid>
            <pubDate>Sun, 20 Jun 2010 06:10:53 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Leur?command=view_comments&amp;post=181464#comments</comments>
            
            <description>Programming Methodology: &lt;a href=&quot;http://www.youtube.com/watch?v=KkMDCCdjyW8&quot;&gt;http://www.youtube.com/watch?v=KkMDCCdjyW8&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Class Website: &lt;a href=&quot;http://www.stanford.edu/class/cs106a/&quot;&gt;http://www.stanford.edu/class/cs106a/&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
It's by Stanford University. It teaches people how to program. It uses Java as the main language, however the concept goes for all languages, and the similarities to DM are darn close. The professor isn't boring at all, so you won't have to worry about Ben Stein teaching the class. It teaches good skills.</description>
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