Closest Mob in Developer Help
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mob/verb Fire() var/vch=0 for(var/x,x<=5,x++) for(var/mob/M in ohearers(x,src)) if(M) vch++ break if(vch) break if(vch) world<<"Mob found" else world<<"No mobs found" src<<"End Check"
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Is there a more efficient way of finding the closest (visible) mob ^-- like that, only without looping through each ohearers?
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