ID:158236
 
Okey so i checked ref and found out about the world.view code that can make the screen bigger. I want my game to have a bigger screen than size 5. After awhile and 100 errors i fixed it in, and i put 10 there. Thing is, when i enter the game it wont work. So i wonder, what am i doing wrong? I tried to put it under Login() and try to call it as parent but that just gave me a blackscreen in-game.

Thank you for helping.
Leviathanos wrote:
Okey so i checked ref and found out about the world.view code that can make the screen bigger. I want my game to have a bigger screen than size 5. After awhile and 100 errors i fixed it in, and i put 10 there. Thing is, when i enter the game it wont work. So i wonder, what am i doing wrong? I tried to put it under Login() and try to call it as parent but that just gave me a blackscreen in-game.

Thank you for helping.

Try setting it outside any procedure like so:

world
view = "10x10"
In response to Haywire (#1)
Halfly worked. At first it didn't but when i only put

World
view = 10

it worked.
Thanks alot.
In response to Leviathanos (#2)
view="10x10" defines a view which is exactly 10x10 tiles. view=10 means you can see 10 tiles out from the center, which would mean it's equivalent to "21x21".
Keep in mind that world.view affects procs like view() whilst client.view only affects the range as you said.