Before getting started, it's worth noting that Branks and I have been busy since our last post, and today just happen to be a good day...ish, so I thought I should post an update. Anyway, as mentioned in our returning post
, the AI and Combat were basic and a work in progress. After discussing ideas with Branks, we've decided that our current systems were to be tossed aside. As of now, the systems are in development.
Despite mentioning that they wouldn't be reprogrammed in my previous
post, I found that it would be easier to just reprogram the system. The previous system was horrible and less flexible. Overall, if I kept it, just about every AI would act the same. Because of that, I thought "why not just make each AI behave differently?", and thus I did. Currently I have 3 key behaviors, and under each are sub-behaviors. By that, I mean each mob could share certain notable traits as those in its same category, but their behavior would be noticeably different if they don't share the same sub-category. So far, there are three main-categories, but I'm debating on making one or two more and having roughly five sub-categories per main-category. With that being said, if there's something in specific you'd like to see, feel free to suggest it.
This is our current list of hair styles. Including the option to be bald, we've provided a selection of fourteen hair styles. I think it should suffice for our first release, wouldn't you say? Nevertheless, what do you guys think about the hair styles?
- Branks - branks17(at)hotmail(dot)com [MSN/Email]
- Lige - lige91(at)hotmail(dot)com [MSN/Email]