Ever since 4.0 was released last year, I've been having some problems keeping my RPG, Dream Forge, up and running on the Linux shell server I rent. Initially, I received memory leak errors attributed to a portion of the code that had not changed during my conversion to 4.0 (the game was stable before making the change). The game would run for anywhere between one and five hours before crashing with a memory leak error. I fixed that particular error awhile back, but the game has continued to crash on a similar schedule--just without any errors at all.
Today, I finally ran a trace and got a bunch of messages with memory addresses and stuff that I haven't even bothered to make sense of. This might very well still be a memory leak, but it's unlikely that it is still being caused by the previously offending code because that was a player-specific process, and I didn't advertise the game during this tracing period. More disturbing for me, however, is the fact that after running the trace, the game has begun constantly crashing with stack traces even though I'm not running it with the -trace flag. Do I have to turn it off somehow?
Before I post a real bug report, I'd like to test the game on another server to see if the problem is duplicated. Two of the things mentioned with trace enabled are "User block limit reached" and "Disk quota exceeded." I've never received either of those messages prior to today, but maybe I need a heftier server? If anyone can temporarily offer a Linux machine and host for several hours to see if a problem arises, please page me; I would greatly appreciate it.
If anyone has other ideas about the problem or things to test for, those thoughts are welcome, too.