Lord Ulquiorra
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Been around since September 2nd 06; Programmer,Pixel Artist, Nerd
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Lord Ulquiorra's Favorite Games
Book 1 - The Curse of Elesmasia
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A deathmatch with bombs! What's not to like?
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The greatest chat program on BYOND!
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An online version of the Trading Card Game.
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Take part in an epic battle over a colored piece of cloth.
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There is no hope left but to escape.
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Play as Feval the squirrel and blow up your enemies with an arsenal of exploding acorns!
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[AMT] Get from the bottom to the top of the board without being hit
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The ultimate Geekdash, Multiplayer, Editor, and more
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Not for the faint of heart...
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Just something I'm testing.
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A unique MORPG inspired by the gameplay of classic console RPGs
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The pirates have existed for far too long now... take them out.
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Survive the zombie apocalypse
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Pokemon with a new twist! Use your team of Pokemon to fight back wild Pokemon and conquer the Badge Challenges to become ...
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[AMT] A single player "Puzzle" RPG
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How well is your reaction time?
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v2 testing beta is now public! Leave us your feedback, suggestions and bug reports on the forums. Enjoy!
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[AMT] Slide boxes into the holes, but don't get Trapped!
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An RPG game with a turn-based battle system. Loosely based on Bleach and other RPGs.
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An Original Star Wars Game With Many Great Features.
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An action-based RPG... with sticks!
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Swinging swords all over the place, without tiles!
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A fun, immersive, boneless single-player RPG
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Online role-playing game that takes place in a fantasy world.
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A desktop puzzle/adventure game where your goal is to make your way past various obstacles and find the golden treasure ...
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Frozen slave of guilt, gather your people in time to flee.
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An Isometric MMORPG with a post-apocalypic plot and a classic RPG retro NES/SNES feel.
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Lord Ulquiorra's Favorite Resources
Handle multi-tile objects of any shape without extra objects.
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The RC5 Encryption Algorithm
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An advanced text-on-map library for BYOND 4.0
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A compilation of a few label procs that I often use in my projects.
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I completely re-did this demo, with the src now.
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Create simple and complex quests easily.
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Navigate the map in first person perspective!
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Lord Ulquiorra's Favorite People
Other friends:
AmonR, Anime-Anti-Rip-Guild, ATP Development, Bleach King, Bleach Production, Btalboy, Cardgamemaster8, Chatters, Devourer Of Souls, Element Hero creator, Ephemerality, GhostAnime, Hulio-G, KDG, Konrad739, Kosmos8, Maggeh, Mvp061792, NekoMaidCafe, Nidaime Hokage, Pmitch, Prince Byakuya, Ruben7, Sabaku no Kira, ShadeX4, Shadowfox1, Shrieker, Sinjiking, Soul Society Production, StormX7, The dark prince majin vegeta, The Magic Man, The Naked Ninja, Trey Glory, Vis, XBox Live Gamers, Yellow Flash Inc., Zxcvdnm
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Sep 13 2009, 5:47 pm
But I do have a slight problem with the way that it calls the elements. You see, I was wondering if you could make it so that when ever you pressed, say, the W key.... a proc would be called for a skill, for example, usr.Slash() The only way that I can think of it in my mind, is doing like you did with the elements, and have it check through a bunch of values (My game will be including alot of skills) to see if it's equal to "slash", and then calls slash.
Anyways, thanks for reading, I really appreciate it. ^^
-Yurokei
(I know this sounds really formal, but it's an email I sent that apparently didn't make it through. >:P)