ID:138737
 
Code:
mob/var/tmp
Move_delay = 0.7
Moveing = 0

mob
Move()
if( x > world.maxx)
world<<"[src] safado"
if(src.telalogin == 1)
return
else
src.Moveing = 1
..()
sleep(src.Move_delay)
src.Moveing = 0


Problem description:
It doesn't work! he still moving when I put telalogin = 1.

Ok, it's working now... I created the tree of move, client/North(), client/South(), etc
In response to Luan12 (#1)
You shouldn't mess with all of those movement procs at all when you can easily do something like Garthor wrote here: [link]