ID:154781
 
Hello, I have some question to you

My base (icon base) isn't 32x32, it is 52x52...

So, when I put client.view bigger than 10 or "32x32", it's the same thing!!! I can't see more than client.view = 10, and I need it...

mob/Login()
usr.loc = locate(7,20,2)
client.view= "200x200"
src.Choice()
..()


Thanks
client.view has a max, you can't go over that max. According to the reference, the maximum view is 70x70.
In response to Robertbanks2 (#1)
But when I put 40x40 or 50x50 or 60x60 it is the same thing, it doesn't change, you know... And when I put client.view = 10, more than 10 it's equal the client.view 10, no more... And my friend, a time ago he maded it, but he lost when format his computer.

Thanks a lot,
Luan
In response to Luan12 (#2)
It could be that the reference simply needs a revision if that's the case.

Is your map large enough to accommodate the view size you're trying to use?
In response to Robertbanks2 (#3)
I think yes, cause in the other server (base icon 32x32) I can use client.view = 50, and here more than 10 I can't...
In response to Luan12 (#4)
Well, icon size shouldn't be relevant, but if your map is large enough, I don't see why it's acting the way it is.
In response to Robertbanks2 (#5)
Oh man, I need to put this bigger than ten, but I don't know how, because this stranged error
In response to Luan12 (#6)
Up! I don't know how do it yet, if anyone knows please tell me?? :D
In response to Luan12 (#7)
Is there somewhere else in your code with, perhaps, mob/view set to something else? Even another client/view setting somewhere else in your code could be messing with it. I also do hope your map control is big enough to handle that kind of view (like, fullscreen kind of big).
In response to Spunky_Girl (#8)
Hello, don't have other client/view in my codes and the map is 100x100, I put 200x200 only to test, here in the codes it is 30x30, more than 20x20 it doesn't work...
In response to Luan12 (#9)
Are you using a modified interface with a big enough map control?
In response to Neimo (#10)
What kind of interface?? the skin or the icon base??
In response to Luan12 (#11)
That would be the interface file(skin).
In response to Neimo (#12)
I don't know if I'm using it... I just use a 100x100 map and an edited skin, not full screen. What you are thinking about this?
In response to Luan12 (#13)
Maybe your dimensions are wrong?

You're basically multiplying the world's icon_size by the number of tiles horizontally and vertically you want. For example...

The world's default icon_size is 32. And the default view size is 6. This means that there are 6 tiles horizontally and 6 tiles vertically (basically, a 6x6 tiled view). To make the map control match, you need the exact width and height. To get the width and height, you would multiply 32 by 6 to get the width, and then multiply 32 by 6 to get the height. Doing this, you get 192x192. That is the size your map control needs to be to fit a view of 6 (alternately written as "6x6").

Now let's say you want a view of "6x7" (world/view="6x7") and your world's icon_size is set to 16. Using the above explained method, you would multiply 16 by 6 to get the width, and then 16 by 7 to get the height. Your map control's dimensions must be 96x112 to fit your view size.
In response to Spunky_Girl (#14)
My icon_size is 52x52, and map size is 100x100, so I need a map with 520x520 to put more than client.view = 10?

@edit

I put my map 500x500 and it doesn't work.
In response to Luan12 (#15)
actually 500x500 is barely enough to see view=10 (which takes 520x520 with your icons), but the point is not the size of the map, it's the size of the map control in your interface file.
In response to Kccmt (#16)
it doesn't work