Now I'm Confused O.o in Developer Help
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Code:
Start() set hidden = 1 if(Black) for(var/mob/M in world) if(Black == M) M.icon_state = "b[M.Piece]" M.Create_Trackers()
Create_Trackers() switch(src.Piece) if("Rook") var/X = 4 var/Y = NORTH while(X > 0) var/turf/T = get_step(src,Y) if(T.density == 1) return else var/obj/Tracker/A = new (T, src) walk(A,Y,0) X -- Y = turn(Y, -90)
New(loc,mob/M) ..() if(M) src.OwnerPiece = M.Piece
Entered(obj/O) if(istype(O,/obj/Tracker)) var/obj/P = O.type new P (src.loc)
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Problem description:
Somewhere in my code, this just went wrong. Now when a person creates trackers, they're created in the wrong location. They're always made in the lower left. Results do not change no matter where I create the trackers from. I feel like the walk proc is being re-routed, but that's my best guess.
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Entered(obj/O)if(istype(O,/obj/Tracker))
var/obj/P = O.type
new P (src.loc) //<<