ID:151307
 
I could whip one up in like a day. Reckon it's worth it?
Don't ask, just do.
In response to Zaltron (#2)
Pretty much that. I would have dumbed it down though so it could be used by the lesser experienced codes. Not exactly map generation, more like object creation. The intention would have been for it to be used with the Move() proc.
In response to Lugia319 (#3)
How can someone use this in their game?
In response to Kyle_ZX (#4)
A lot of people use this +x,+y,+z thing to make a pattern appear. My library would sort of "pre-code" that for you, so you can call 1 proc instead of 7. It operates on the same principle as fractals, but to be used, someone would have to modify their code so that the args are put in with some attack or somewhat rather than ask the person what the rule of the fractal should be.
In response to Lugia319 (#5)
Interesting. Here's me setting your map to 100x100 too :

Kyle_ZX logs in!
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In response to Kyle_ZX (#6)
That is not my library. I have not made it yet. I was just sending out word to see if maybe it would be useful or if anyone would even care.
In response to Lugia319 (#7)
Oh okay. It was awesome anyway.
In response to Kyle_ZX (#8)
Are you an esper?
In response to Toadfish (#9)
You found out?!?! Quick Kyle, run! I'll stay behind!
In response to Kyle_ZX (#8)
Kyle_ZX wrote:
Oh okay. It was awesome anyway.

I'm glad you liked it. That must have taken awhile to load at that map size. I should update my project so it all loads into 1 icon rather that splitting up into 32x32 tiles. You should see my planet/solar system generator. :) http://dl.dropbox.com/u/17935054/scrnshot2.png