| If you thought Firefox 3.5 was full of fail, you ain't seen nothin' yet.
|
|
26 |
|
|
|
6 |
|
|
| I can't buy what they won't release.
|
|
11 |
|
|
| Our website's latest nip/tuck means easier navigation and easier reading for everyone.
|
|
72 |
|
|
| The toilet paper roll: Over or over?
|
|
15 |
|
|
|
0 |
|
|
| 1 TB external hard drive for $70, not so much. But I can pay an extra $10 for half the capacity if I get there early! …
|
|
10 |
|
|
|
4 |
|
|
| Partially clearing an immense backlog of loosely connected rants for your amusement. Also, Thanksgiving and Christmas …
|
|
4 |
|
|
| Learn how to get started using BYOND's new isometric feature.
|
|
42 |
|
|
| What's going on behind the curtain? A big exciting upgrade!
|
|
129 |
|
|
| BYOND Members can now upload game updates directly to their file space to save time, and all authors can enjoy the …
|
|
12 |
|
|
|
0 |
|
|
|
0 |
|
|
| Multiple HUDs give you more freedom with your interface!
|
|
21 |
|
|
| See how to use BYOND's multiple HUD feature
|
|
0 |
|
|
| I spent good money to see good fireworks and saw the worst professional fireworks show in the entire history of …
|
|
15 |
|
|
| Shadowdarke's incredibly useful sd_procs library is something you'll want to use in almost every project.
|
|
2 |
|
|
| The s_damage library by Spuzzum is a great way to get exciting effects into your game without breaking a sweat.
|
|
2 |
|
|
| TrashHalo's bstrlib is a good simple library that can help you handle text in your projects.
|
|
0 |
|
|
|
1 |
|
|
|
0 |
|
|
| The latest changes to the hub make good games easier to find, show you games you might like to play, and empower …
|
|
22 |
|
|
| Championing Time-Warner's bandwidth cap plan is easy if you only leaf through their pamphlets, and lack simple …
|
|
4 |
|
|
| Spread contempt and derision this summer with brand new T-shirts from The Ornery Geek.
|
|
22 |
|
|
|
0 |
|
|
| Did their costs go up or down? It depends on who they're telling.
|
|
4 |
|
|
| The time has come to make yourself heard. Why not start with Time-Warner and Congress?
|
|
20 |
|
|
| Be the first kid on your block to get a Stickster 2 medal. Collect all 10!
|
|
14 |
|
|
| I guess some opinions really aren't set in stone.
|
|
33 |
|
|
| The medals are ready, but I need sound effects.
|
|
0 |
|
|
| Leave comments on your favorite games, and use your blog to get messages from friends.
|
|
31 |
|
|
| SotS II needs medals. Weigh in on what you think the game should have.
|
|
24 |
|
|
| What's worse than having a squirrel in your chimney? Having a squirrel trapped in your chimney!
|
|
6 |
|
|
| Sick of Pidgin, I gave Trillian a try. I want that half hour of my life back.
|
|
26 |
|
|
| Final score: Squirrel 4, Us 6.
|
|
8 |
|
|
| Games can now use medals to keep track of which goals players have achieved, and scores to keep a list of the very best …
|
|
9 |
|
|
| Find out how to modify your game to get the most out of BYOND's new medals and scores.
|
|
70 |
|
|
| What's worse than a squirrel trying to break into your living room? A pregnant squirrel trying to break into your …
|
|
11 |
|
|
| I like squirrels, just not in my living room.
|
|
11 |
|
|
| Organizing files by tag is too good an idea to be mine. Where is a program that does it?
|
|
9 |
|
|
| Hub entry pages have changed to show more information up front and make details easier to see.
|
|
42 |
|
|
| The only thing worse than having a headache from a cold you're coming down with is having a headache from a cold you're …
|
|
7 |
|
|
| In this week's DevTalk, Lummox JR shows how to make NPCs and other AI-driven creatures react to their environment.
|
|
12 |
|
|
| What's dumber than a matchmaking service for cheating spouses? A hack freelance writer who doesn't know stereotypes …
|
|
15 |
|
|
| Your hub entry can show a video for your game, and BYOND's new YouTube group can showcase your favorite games to the …
|
|
7 |
|
|
| Video recording is demystified! Find out how to use Windows Media Encoder to create game videos you can put on YouTube.
|
|
14 |
|
|
| Play Scream of the Stickster: Volume II and have a happy New Year!
|
|
1 |
|
|
| Collective knowledge is useless if the chief contributors are morons. See also Wikipedia.
|
|
3 |
|
|
| I need your help! Play the game, make some screenshots, maybe even make a movie.
|
|
2 |
|
|
Jan 7, 1:14 pm
Each tile is broken into 16x16-pixel subtiles (Incursion was designed prior to the new icon size stuff), and each potential grid intersection (offset from the subtile proper by 8 pixels diagonally) has bitflags indicating which parts belong to which territories. Essentially, a T-junction intersection can be three icons: One for the territory on one side, and one each for the ones in each corner.
Bit 0: Territory in NE
Bit 1: Territory in SE
Bit 2: Territory in SW
Bit 3: Territory in NW
Bits 4-5: Style (0-2)
Basically if any of the bits 0-3 are empty, the territory in that section belongs to whatever nearest bit was set counterclockwise. E.g., 5 means NE and SE are the same (bit 0 on, bit 1 off) and SW and NW are the same (bit 2 on, bit 2 off), so it's a vertical divider. The style number allows for one of three different graphic styles to be chosen at random. A non-intersection, belonging to all one territory, is always 0.
The icon format is [N].[B] or [N].b[B]. The number N is described above, but B is a number from 0-3 representing one of the bits, starting clockwise from NW rather than NE because apparently I did not think the system through well the first time. This says which of the territories this icon state belongs to; E.g., 5.0 means we're dealing with the territory that belongs to the northwest corner of a vertical divide. The lowercase b means this icon is a border icon, and has special highlighting.
There are some things I don't like about this format: It is still too blocky, and the icons only come in three limited flavors each. A more organic approach is possible now.
When Incursion starts up, it takes the icon file and does dome operations on it to create missing states (e.g., it does some rotations), then it does shifts so it has icons that are easier to work with in the 32x32 realm without using pixel offsets--because it was first written before pixel offsets. Territory icons are built as combinations of icon operations so that each should contain the exact states needed to show the territory, and Insert() is used so it can all be kept in a nice tight package.