Lummox JR

Joined: Sep 1 2001

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BYOND developer, author, and future beloved supervillain

Shoutbox

Lummox JR
Yesterday, 1:53 pm
Sounds like that server is running an older version.

The resource package shouldn't have to re-download; that can cache. I haven't had issues with the caching.
Falacy
Yesterday, 1:45 pm
I've been banned from bug reports for a decade now, and don't use the 499+ versions of BYOND, but logging in to this for a quick test (SS13) http://www.byond.com/play/159014470. Walking around for a bit, the background/tiles clearly become corrupted in some way, drawing things that shouldn't be there. The audio (music) seems to have cut out after a few seconds, though I can steal hear random sound effects from messages. And after a short while, the entire map portion of the screen just blacked out on me, and doesn't seem to be coming back.

EDIT: Also, it seems the web client re-downloads the resource package every time you connect, not sure if that's truly a bug, or just a technical limitation, but not exactly a desirable feature either way.
Lummox JR
Yesterday, 1:34 pm
I'm happy to look into any specific bug reports about the webclient, and have done so on a regular basis. You mentioned layering issues but didn't say which ones. Macros ought to be loading (they've been tested in lots of scenarios), but if something specific is failing it'd be good to have a test case that shows that.
Falacy
Yesterday, 1:29 pm
Just a heads up, unless you have some secret version of the web client, far more advanced than the current version, this game you're promoting (which we'll just refer to as the failure formerly known as NEStalgia 2.0), you're basically advertising an existence that will in no way be possible (mobile/multi-platform/huge player counts). Here an incomplete quick list of issues I had with the webclient, in less than an hour of messing around with it, that made it completely unplayable in multiple projects. It also seems just as broken (or more-so) in a version of SS13 I tried playing. Not sure how its even legal to be selling products on such false pretenses, but that does appear to be a core mechanic of Kick-starter's existence. glhf
Falacy
Monday, 1:41 pm
Good to know you intend to uphold those strict quality guidelines, that have made BYOND the biggest success in the gaming industry, waitwhat

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Lummox JR's Games
Incursion
A board game of world conquest
Re: About Incursion
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Runt
A tiny little RPG
Re: About Runt
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Scream of the Stickster Volume II: The Crayon Massacre
Even sketchier mayhem! More weapons, more ways to play, more ways to gruesomely perish!
Lummox JR's Demos
IconCutter
Utility: Create a set of autojoiner icons from source icons you supply.
Re: About IconCutter
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Runt Source
The source code to a tiny little RPG
Re: About Runt Source
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Second HUD
See how to use BYOND's multiple HUD feature
Sound Playground
Find the right soundscape for your game
About Sound Playground
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Stickster Source
Source code for Scream of the Stickster (BYONDscape 4K Challenge 2002)
About Stickster Source
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Lummox JR's Libraries
Are You Sure?
Confirmation dialogs made easy
About Are You Sure?
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DmiFonts
An advanced text-on-map library
About DmiFonts
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DmiFontsPlus
An advanced text-on-map library for BYOND 4.0
Re: About DmiFontsPlus
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EasyFiles
Create friendly HTML file selection popups
About EasyFiles
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IconColor
Create custom-colored icons and cache them to reuse as needed.
Re: Dynamic icon coloring
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IconProcs
A library for manipulating icons and colors
Re: About IconProcs
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JRlock
Easy locking mechanism for doors, containers, and rooms
About JRlock
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Regex
A regular expression library for DM
About Regex
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SmileyPlus
An extensible smiley library
About SmileyPlus
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SwapMaps
Load, save, and reuse temporary maps for unlimited worlds
Syntax Highlighter
Highlight DM code in easy HTML output for chat or CGI applications
Re: About Syntax Highlighter
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JRUtils - Numbers
Helpful procs for using numbers in text
Re: JRUtils - Numbers
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sWerd
A configurable name generator based on Werd
About sWerd
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