| I recently finished writing a new short story. As usual, I let the narrative follow its own pace and then went to do …
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| I decided to check out OpenOffice finally, since I have a computer that can run it. Initially this looks pretty …
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| [Here's a quick little BWS submission from Justin B (better known until recently as Kalzar).] Lately a few staff …
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| The d12 system in Incursion is coming along much much faster than I anticipated. Last night I did some limited play …
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| I have begun the first step of porting Incursion (at least on a trial basis) to a d12 system: rendering the dice …
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| I've already published one name generator for BYOND, sWerd, but there are many others out there. One I discovered …
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| I found an interesting link at spacedaily.com today. Apparently the planetoid Sedna, a Pluto-type Kuiper belt object, …
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| To vastly improve my abililty to hash out ideas for games, I finally bit the bullet and purchased some …
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| In considering a possible dice mechanic change for Incursion, I thought it might be good to lay out some of the history …
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| I've posted this to my blog, but due to its relevance here I figured it couldn't hurt to bring up on the forums as …
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| I'm contemplating an idea for Incursion that's a little radical, but has the potential to both be very cool and shorten …
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| Recently on the developer forums, Gathin was kind enough to post a link to an article about how one programmer …
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| During development of Scream of the Stickster Volume II, I needed something to experiment with BYOND's new sound …
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| Find the right soundscape for your game
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| A while back I posted that I need sound effects. I've gotten two effects out of that so far, but I still need more, …
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| It isn't officially listed on Amazon yet, but the first hard release date has arrived! I found it first on a forum …
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| So by now you might be wondering what the BYOND development staff has been up to lately, now that we've seemingly …
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| I just saw part of a thing on the Science Channel about the evolution of man. Putting aside for the moment the …
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| I've been wanting to develop a sudoku game in BYOND for some time, to the point where I even developed a puzzle …
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| In trying to deal with an ongoing design problem in Incursion, I recently started a forum thread to discuss solutions …
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| In Incursion I've been stymied by the ongoing problem of long-term alliances, the favored strategy of both …
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| Since I heard, back in December, of its impending DVD release this summer, I have been slavering like a maniac for news …
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| Well this was freaky. I was doing some JavaScript research since I was a bit rusty, and followed a link over to …
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| Just this weekend I finally achieved a goal I set almost 4 years ago: I finished and submitted a Dream Tutor column …
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| This is probably more of a Gughunter type post, or something I would have put up on my old blog, but oh well. It seems …
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| Finally, the results are in and we have our winners for the Cartridge Classic '05. I'd like to thank digitalmouse, …
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| Well, I checked out my results for this quiz, and it had to ask me a tiebreaker question to figure out whether I was a …
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| Okay, I'm tired of getting nowhere finding sound effects for SotS II, so I'm looking into buying some. From you. Any …
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| Well, it's been quite a week! Scream of the Stickster Volume II has undergone glorious progress, and needs very little …
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| Did you know you can keep track of your overlays? The overlays list doesn't exactly work like you'd expect it to, but …
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| Due to recent changes in hub setup, I've been fixing up some games and adding them to the hub. As you may have noticed, …
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| The deadline for the Cartridge Classic '05 has (finally) passed, and here are the entries: Fallout and Airsoft by …
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| Even sketchier mayhem! More weapons, more ways to play, more ways to gruesomely perish!
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| Now here's a puzzler: How do you manage files in DM that could potentially get very very large without crossing things …
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| Highlight DM code in easy HTML output for chat or CGI applications
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| Some time ago I had an idea for BYOND that would be great, but there's currently no support for it, nor would it be …
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| Yesterday I finally fleshed out SmileyPlus, my new smiley parser library. Although it does not yet have a nice HTML …
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| An extensible smiley library
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| My latest mini-project has been a smiley parser, since s_smiley is a more than a little out of date. I decided to go …
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| Yesterday I bought a cheap USB gamepad, the Thrustmaster Firestorm Digital 3. It is not the old Gravis I cherished, but …
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| While working on my CCG I got to thinking: What if a player stacks their entire encounter deck with just, say, trolls? …
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| Here's another first-draft card, Wand of Polymorph. I think it's still a little sparse and needs more fleshing out, but …
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| I think I've got a good working first draft of a card for my long-dormant CCG. The icons and text on the card, and its …
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| 'Tis the season to watch Christmas movies, and with that in mind I thought I'd run down a list of Christmas movies I …
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| I've decided to investigate possible dice mechanics for my CCG. My goal is that if player A's stat is 5, and B's is 4, …
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| Coming up with room names for my CCG has been an interesting challenge. It's harder than it sounds. The problem is …
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| Here are a few items I've found on my traverses lately. Two weeks ago, while I was still suffering a racking cough and …
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| For quite a while now I've had an idea to create a semi-Roguelike CCG. I think it's a very doable concept, but to flesh …
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| I decided to go off on a rant for a bit, so I'd like to vent against some things I've seen 5,000 times that have been …
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Nov 16 2011, 4:02 pm