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        <title>Lummox JR's BYOND blog</title>
        <link>http://www.byond.com/members/LummoxJR</link>
        <description>(with extra caffeine)</description>
        <lastBuildDate>Sun, 22 Nov 2009 05:43:19 GMT</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Worst. Fireworks. EVER.</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=75430</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=75430</guid>
            <pubDate>Sat, 04 Jul 2009 21:52:39 GMT</pubDate>
            
            <comments>http://www.byond.com/members/LummoxJR?command=view_comments&amp;post=75430#comments</comments>
            
            <description>&lt;p&gt;I am passionate about fireworks. Every summer I go crazy with anticipation, looking forward to whatever displays I'll be going to see. As a kid I got to walk down the street to an open area with a view of a local speedway's fireworks every 4th of July. In my teenage years, my family went up to Marshfield, MA (near Boston), where you can see bonfires and parties and amateur fireworks all up and down Humarock beach on the night of the 3rd. Several summers during the '90s, a major national group of pyrotechnicians would meet at the fairgrounds in Weedsport to show off their latest and greatest creations, and my family went almost every year they were there. So great is my passion that a little maniacal voice in the back of my head kept nudging me to make the six-hour road trip yesterday just to see the fireworks at Humarock.&lt;/p&gt;
&lt;p&gt;Gads I wish I had listened to that voice.&lt;/p&gt;
&lt;p&gt;What I had planned instead this year was seeing fireworks at Alliance Bank Stadium, home of the Syracuse Chiefs, where they were going to have fireworks after the ballgame. I've seen postgame fireworks before and they've always been good, so this seemed like a great opportunity to enjoy both. The game was good, a win for the home team in the 12th inning, but that's where things went way south.&lt;/p&gt;
&lt;p&gt;I have been disappointed by some fireworks displays in my life, but never until tonight has one actually pissed me off.&lt;/p&gt;
&lt;p&gt;What I saw tonight transcended mere disappointment, mere crapitude. This was a display that a real budget was sunk into, and I do mean sunk in every sense of the word because the return on investment was abysmal. I have seen many relatively unimaginative displays that were still incredibly enjoyable to watch. What I have never seen, before tonight, was a failure of imagination on every conceivable level.&lt;/p&gt;
&lt;p&gt;Lest this rant continue without substance in exactly the same way as the show I am disparaging, allow me to go into detail. There are several great staples of any fireworks show worth the name:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;A few really big shells&lt;/li&gt;
&lt;li&gt;A short time between most shells to appreciate them (except for a few more intense bursts during the show and at the end)&lt;/li&gt;
&lt;li&gt;Variety&lt;/li&gt;
&lt;li&gt;The grand finale&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;In every single aspect of that list, this show was not just a failure but an &lt;b&gt;EPIC FAIL&lt;/b&gt;. It's like if you went to see a highly-rated comedian and instead of the show you paid to see, you got a bad stand-in whose entire repertoire consisted of fart jokes that expired before he left grade school. Also he would tell the same joke 20 times in a row each time.&lt;/p&gt;
&lt;h4&gt;A few really big shells&lt;/h4&gt;
&lt;p&gt;The standard big firework shell is called a chrysanthemum. In a normal display, you'll see quite a few moderately big mums during the show, and a few really huge ones that burst overhead. Occasionally you'll see a couple go off at once. Mums are the meat and potatoes of any fireworks display. When the finale comes, it mostly consists of lots and lots of mums of varying sizes, and usually a significant number of flashbangs.&lt;/p&gt;
&lt;p&gt;Tonight's show featured exactly zero mums. Let me repeat that: Not. One. Single. Chrysanthemum.&lt;/p&gt;
&lt;p&gt;In this most basic of elements, the show didn't live up to the standards of even a garden-variety low-budget professional display. And it's not that it simply fell short--it didn't even compete. This display was a marathon runner falling dead at the sound of the starter's pistol. It wasn't a glass two-thirds empty; it wasn't even good enough to be an empty glass; it was a crappy wax paper cup with holes poked in the bottom by a chewed-up pencil that wasn't even sharp enough to write with.&lt;/p&gt;
&lt;p&gt;In fact the size of the shells was completely lackluster throughout. Not only was there not a single mum to be seen, but no shell ever aspired to even a simple &quot;sort of big&quot; size. The biggest shells were all, at best, a lukewarm medium. Mind you I have no problem with medium and small shells, but they should be sprinkled among the big and occasionally really huge ones.&lt;/p&gt;
&lt;h4&gt;Time to appreciate shells / Variety&lt;/h4&gt;
&lt;p&gt;This is how a normal display is supposed to look: You see a rocket launch. It goes off and you ooh and ahh. During that time maybe another rocket or two launches, or maybe they wait for a moment to raise the anticipation. The next launch comes and you ooh and ahh at the next shell, which is often a different kind or color or something. It doesn't have to be at a slow or boring pace, but even a retarded chimp can grasp the fundamentals of timing enough to make the most of their material.&lt;/p&gt;
&lt;p&gt;What we got instead were lots and lots of very similar shells, going off one right after the other, with no regard to artistry or anticipation or presentation whatsoever. And that works just fine if you're talking about a finale, and the shells are of course several orders of magnitude bigger and infinitely more diverse. Seeing the same pansy-sized shell go off a few dozen times in a row leaves you with exactly the feeling you get from a movie where the plot is supposed to start any time now, except it's too late and the end credits are already rolling.&lt;/p&gt;
&lt;p&gt;What I've just described is basically a ground display. Pretty much all of the show was one pretty ground display after another. And I mean right after another, no pauses between. No change in tempo, little change in shell type and none at all within a given &quot;set&quot;, low-altitude, small-diameter, piddling bursts. And this is good if it's a ground display that happens in between a bunch of real shells, you get to appreciate it for its brief spectacle, and then you get back to the real shells. The real shells never came; it was bland launch after bland launch after bland launch, but far less interesting than how I'm describing it. Yes there was a little bit of difference from set to set, but almost never within the set.&lt;/p&gt;
&lt;h4&gt;The grand finale&lt;/h4&gt;
&lt;p&gt;Everyone knows what a good finale looks like. A ton of shells go up at once--though this itself isn't necessarily the cue, since a good show has a few places where they do this. The shells go off and it's several big ones, only while they're going off a few more launches go up, and there's another bunch of bursts. They vary in color and size, and a few flashbangs get thrown in for good measure. The shells increase in pace, size, and altitude until a huge number of them are going off in a row, spread out all over, in an amazing array of colors and a deafening cacophony of booms. Often, but not always, the show will end with a single shell, usually big and usually with some kind of trailing sparks.&lt;/p&gt;
&lt;p&gt;Without mums or even a repeat of the flashbangs used to open the show, there was no sign of any finale at all. The utter sameness of the &quot;groundathon&quot; didn't change in intensity or tempo, didn't build up to any crescendo, didn't show any signs of really changing anything much at all in fact. The show never wavered in its lack of luster until suddenly it was over. The whole audience waited with anticipation to see if, now that the parade of ground displays was over, the real show would begin--or at least a real finale. Instead the stadium crew sat as confused as the rest of us for a minute, and finally the lights came up. That was it.&lt;/p&gt;
&lt;h4&gt;The verdict: GUILTY&lt;/h4&gt;
&lt;p&gt;Whoever planned that show needs to be fired. From a cannon, into a vat of flaming sewage imported from New Jersey. There is no excuse for a display as bad as that, which surpassed any other I have seen in my entire lifetime--and hopefully any will ever see again--in awfulness. I've been to many shows where I could shrug and say &quot;Eh, it was all right.&quot; I've never been to one before that made me mad. Seriously, I want to find the person responsible for this atrocity and punch them right in the neck. With a rock. I don't feel anything less than a neck-punch with a rock would adequately vent the bile I feel towards this miserable excuse for a human being. Also maybe a kick to the groin.&lt;/p&gt;
&lt;p&gt;It is completely inexcusable for a show to consist of absolutely nothing but ground displays, and that's &lt;i&gt;exactly&lt;/i&gt; what this is. Ground displays are a worthy part of a whole display that can add to its variety, although for my part I can take or leave them. They are not, in any way, a substitute for proper shells and adequate timing thereof. The entire display lasted about 10 minutes; any really excellent display, particularly on the 4th of July, should last around half an hour. This show was more like the leftover dregs after an awesome one-hour display was completely stripped of everything but its ground portions by some busybody safety Nazi.&lt;/p&gt;
&lt;p&gt;I paid to see some frelling fireworks on the 4th of July. This outrage is unforgivable. So whoever you are out there who's behind this mess, you'd better start wearing turtlenecks and a jock strap because I AM GOING TO PUNCH YOU IN THE NECK WITH A FREAKING ROCK.&lt;/p&gt;
&lt;p&gt;(On a lighter note, if anyone knows of any fireworks shows in the Syracuse area coming up that are being done by actual professionals, or know of a Website where someone might look up such a thing, I would be most grateful. Somehow or other I'm going to have to see a real display.)&lt;/p&gt;</description>
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            <title>Why can't Mark McKinnon read?</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=67169</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=67169</guid>
            <pubDate>Thu, 30 Apr 2009 22:51:05 GMT</pubDate>
            
            <comments>http://www.byond.com/members/LummoxJR?command=view_comments&amp;post=67169#comments</comments>
            
            <description>&lt;p&gt;One of my favorite pastimes is skewering idiots who claim to be knowledgeable, so it should come as no surprise if you read &lt;a href=&quot;http://www.internetevolution.com/author.asp?section_id=716&amp;amp;doc_id=176026&quot;&gt;this article&lt;/a&gt; by Mark McKinnon that he's due for a righteous Fisking. Mark's foray into professional stupidity is on the subject of Time-Warner's bandwidth cap plans. He thinks that, gosh, it's a shame we didn't get to see how they played out. Is he a complete imbecile or an industry shill grinding their ax for them? You be the judge, and by all means, judge harshly.&lt;/p&gt;
&lt;p&gt;And, uh... Mark? We may yet see that pricing thing play out, and it &lt;i&gt;isn't&lt;/i&gt; a shame, for reasons that will become clear once you have been awake for any length of time. Also, you're a moron. Let us begin.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;When it comes to the future -- the future of content distribution, the future of the Internet, the future of technology -- no one is exactly sure what will work and what won't. The best way forward is experimentation: a marketplace of business models.&lt;/p&gt;
&lt;p&gt;Hulu versus Netflix, iTunes versus Rhapsody, fiber to the home versus Docsis 3.0, LTE versus WiMax: Only time will tell which technologies work best for consumers and will thrive.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;I'll take &lt;i&gt;Business Models Where Competition Actually Exists And Are Therefore Irrelevant, Stupid&lt;/i&gt; for $2000, Alex.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Even within a single company, experimentation is necessary for figuring out what works best. Should an ISP offer a single, flat-rate price for broadband? Should it consider double- or triple-play packages? Should a telecom company offer its own IP voice package? Should a cable company follow suit? These are just some of the many questions companies consider as they determine how best to invest, expand, and innovate. The fact that they have been relatively free to experiment with these options is part of the reason there's so much choice for consumers.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Consumers have choices in some of these things, but not so much in their TV or broadband service. In rural areas, TV choices are quite limited and cable may not even be available, while the ISP situation on the ground presents them with one and only one broadband solution. Or in some cases, there may be only one &lt;i&gt;real&lt;/i&gt; broadband solution while all the others, like DSL, suck on toast. Cable runs by local monopoly, which is why consumers have to pay for packaged pricing on their TV channels instead of per channel, for instance. Mark apparently lives in a magical place where five different companies are tripping over themselves month after month to get his business by offering great deals, cable bills go down over time, and service calls are handled by leprechauns.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;That's why it's a shame to see that Time Warner Cable Inc. (NYSE: TWC)'s recent plan to roll out usage-based broadband pricing in additional test markets was hobbled by political opposition before it was able to reach consumers. (Tests in Beaumont, Texas, underway since last year, have continued.)&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;First correction: The situation in Beaumont is not a &quot;test&quot;; people are actually getting real bills with this and they're still stuck with this stupid system because they have no other choice in that area. Second correction: The political opposition existed because &lt;i&gt;customers&lt;/i&gt; reacted vehemently to the change and demanded their representatives get involved. Practically nobody wants this change except for Time-Warner's execs.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Two groups opposing the plan most aggressively were Free Press, which petitioned Congress to investigate the &quot;price-gouging scheme,&quot; and Public Knowledge, which called Time Warner's decision to shelve the plan &quot;yet another victory for the netroots!&quot;&lt;/p&gt;
&lt;p&gt;But that was a change in tune for both organizations. Last year, Public Knowledge's Gigi Sohn said she was &quot;delighted&quot; about Time Warner's test of metered billing because &quot;it provides both transparency and certainty&quot; for consumers and &quot;makes unnecessary controversial 'network management' decisions.&quot; Free Press's Tim Wu had a similar take, telling &lt;i&gt;The Washington Post&lt;/i&gt;, &quot;I don't quite see [metering] as an outrage, and in fact [it] is probably the fairest system going.&quot;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;That they may have had a bad idea in the past that they now choose not to champion after sobering up is evidence of possible intellectual growth, not wishy-washiness. Everyone's entitled to change their mind on a drug-induced 3 AM brainfart. But even so, screw it. Lots of other groups opposed the caps from the beginning and never changed their tune at all. Furthermore, maybe the change has something to do with the ridiculously low caps suggested by Time-Warner's plans, caps that are likely to push &lt;i&gt;average&lt;/i&gt; consumers into higher bills and push more and more people into overage charges as their use of services like Netflix and Hulu (remember that first paragraph, Mark?) grows.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;It's certainly the fairest system going for many Internet users.&lt;/p&gt;
&lt;p&gt;One of the more interesting things Time Warner planned to offer in the new test markets was a 1-Gbyte consumption tier (representing speeds up to 768 kbit/s) for just $15 a month, with only a $2-per-Gbyte overage fee. For people who only use the net at home for light Web surfing or email, this would have been a &lt;i&gt;far&lt;/i&gt; preferable option to a $50 per month all-you-can-eat buffet of Internet downloading service.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;On a technical level, I suppose you can call more than ten people &quot;many&quot;. But percentage-wise, not hardly. About 30% of Time-Warner's users--based on raw data they won't release to the public, mind you, this is just their claim--currently use under 1 GB per month. That percentage will fall as the Internet evolves--there is no question in that. How many light users will think to upgrade their plan before crossing the threshold? How many are likely to be seniors on fixed incomes? How many may have unsecured wireless routers that could end up costing them huge overages?&lt;/p&gt;
&lt;p&gt;And what's this &quot;only a $2-per-Gbyte overage fee&quot; crap? Did you seriously use the word &quot;only&quot; for that? That's not only high, it's twice what it was in the initial proposal. That was high too.&lt;/p&gt;
&lt;p&gt;But let's put this in even more perspective. The modified price structure Time-Warner came up with, offering a 1 GB tier, only came into existence because their first plan had absolutely no way for customers to save money vs. current pricing. As it is, these light users can still switch to a lower-speed plan which is offered at a lower price, have no caps at all, and still save about the same money. In what way is the metered plan &quot;far preferable&quot; for them, italics or not, if it makes practically no difference compared to the existing lite plan? The existing lite plan comes with the added bonus of incurring no risk of a huge surprise bill if usage spikes or you get infected with a trojan or something. And that's the only comparison worth making; comparing the low-tier metered plan to the existing high-speed plan of course is apples vs. oranges. If it looks like an apple and tastes like an apple, you are definitely not dealing with a member of the citrus family.&lt;/p&gt;
&lt;p&gt;For everyone else, the price for their current level of service is effectively going up. It may double or even triple, or more if they happen to incur overages unexpectedly. There is no excuse whatsoever for Time-Warner's 60 GB cap (originally 40) for instance, when the universally hated Comcast only cuts people off at 250. If Comcast can have caps of 250 GB per month and Cablevision can happily get away with having none at all, why does Time-Warner have to set the bar so low? Oh, right, those ridiculous overage charges. Anyone wanting &quot;virtually unlimited&quot; service, though, can gladly pay three times more for their service than they do now. Yay!&lt;/p&gt;
&lt;p&gt;People know a cash grab when they see one, Mark. Even most stupid people. That you seem not to is, well, appalling on every level. Out of the gene pool, Mark; you are not fit to share my oxygen.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;As Time Warner pointed out, nearly 30 percent of its customers download 1 Gbyte or less per month. Those customers could have saved $420 a year by only paying for the bandwidth they consume, rather than subsidizing heavier users. And for only $10 more a month, users could have had a 10-Gbyte plan, saving $300 a year over the one-size-fits-all approach.&lt;/p&gt;
&lt;p&gt;But apparently those savings constitute &quot;highway robbery.&quot;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;How nice, Mark, to repeat Time-Warner's talking points verbatim without considering the other side of it. In the first place those customers could only save that much &lt;i&gt;in the absence of any possible overages&lt;/i&gt; and only if the existing lite plan was not already available to them. And still, this is only a minority.&lt;/p&gt;
&lt;p&gt;But nobody objects to light users saving money. The problem is that only this minority stands to save at all, and even then only if they don't end up with a hijacked router or a granddaughter who breezes through every episode of Pokemon when she visits for the week. For everyone else, bills &lt;i&gt;will&lt;/i&gt; go up, and that everyone else includes the core of the user base. People are enjoying a somewhat reasonably priced service now which does not include artificial limits because &lt;b&gt;it does not need them&lt;/b&gt;. There's plenty of bandwidth to go around, will be for some time to come, and it's cheap for the company to add more. The concept that light users are &quot;subsidizing&quot; heavy users is a &lt;b&gt;complete fiction&lt;/b&gt;, and you're a butt-yodeling twit, Mark, for taking it at face value without even doing basic research.&lt;/p&gt;
&lt;p&gt;Dramatically raising people's rates and lowering their level of service for no real economic reason whatsoever is pretty much &lt;i&gt;textbook&lt;/i&gt; highway robbery. You don't get a pass on not recognizing that merely by having apparently never cracked open a textbook.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Sure, there may have been kinks in the plan that needed ironing out -- such as finding the right service tiers and making sure that the pricing doesn't discourage the use of new, innovative Internet applications; under the fiery rhetoric, these were the critics' main concerns. But one of the best ways to figure out where the problems are would have been to include additional test markets, which is what Time Warner proposed.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;If customers in the test markets overwhelmingly rejected the bill of goods, how would expanding it to other test markets improve matters? Besides, it's not like they'd try different tiers in different places--that would only increase the blowback. But users in the know are firm on this: Capped usage is completely unacceptable no matter how high the cap. Give users all the speed tiers you want, but no caps. There is no need for such caps; bandwidth and network maintenance costs to the company are peanuts. Their profits have gone up year by year and costs have been plummeting--clearly there is no need for any caps. (And just to head off the most obvious point of rebuttal, the claim that caps may be needed in the future is unfounded and in any case does not justify caps so incredibly stingy.)&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;It's unfortunate that so-called consumer advocates reflexively criticized the plan without considering its potential benefits before Time Warner could even finish figuring out how to bring the best set of options to consumers.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Consumers themselves criticized it, as you would know if you stopped admiring the view of your own colon and took a look around. To most consumers, even those not in the test markets, this was an act of betrayal. People are hurting and this company has tried to rip much more money out of their wallets with absolutely the thinnest of excuses. I've &lt;i&gt;literally&lt;/i&gt; crapped out better analysis of the situation than anything you just said, Mark, and yes I'm using the word &quot;literally&quot; correctly. It's proof that at some point I nourished a brain that actually considered more than the company press release as a basis on which to form an opinion.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;It may very well be that Time Warner's plan for usage-based billing wouldn't have worked out. But consumers -- not professional advocacy groups and politicians -- should be in the driver's seat picking winners and losers in the digital society.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Consumers have spoken, and are still speaking. They are overwhelmingly saying &lt;b&gt;NO&lt;/b&gt;. And they are saying it as loudly as possible, because the company isn't listening. Time-Warner has said bluntly that they feel people merely weren't &quot;educated&quot; enough about the plans and they want to push this forward in spite of resounding hatred--&lt;i&gt;hatred&lt;/i&gt;, Mark--of the whole affair. Customers screamed at Time-Warner in droves, and because they had no viable options for competitive service they were ignored. It took a few politicians to get involved for the company even to back off this one baby step.&lt;/p&gt;
&lt;p&gt;Bonus question for the peanut gallery: How is it this guy can research quotes from a year back from advocacy groups that have been more or less minor players in this whole thing, yet completely miss a huge outpouring of consumer anger that's incredibly easy to find? Heck, how can he even make &quot;Consumers should have their say&quot; his central point without addressing any of the consumers' serious points of contention? His piece extolling the company's &quot;experiment&quot; is so entirely one-sided it's beyond mockable. As lazy as journalists have gotten these days, I suppose it's still possible to chalk this up to a lack of journalistic integrity and commitment to quality writing. Gathering any amount of meaningful data at all, let alone real quotes from the opposition besides the two consumer groups he attacks, would have resulted in an entirely different piece. Which is to say, at least partially informed with an attempt at objectivity.&lt;/p&gt;
&lt;p&gt;But wait! There's more! Don't miss the author's bona fides.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;-- Mark McKinnon &lt;i&gt;has worked for both Democratic and Republican political campaigns, including Texas Governors Mark White, Ann Richards, and George Bush, Louisiana Governor Buddy Roemer, and, in 2006, Senator John McCain's candidacy for President. He is a co-chairman of Arts+Labs and serves on the board of the Lance Armstrong Foundation.&lt;/i&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;It's just like they've been saying at &lt;a href=&quot;http://stopthecap.com&quot;&gt;&lt;i&gt;StopTheCap!&lt;/i&gt;&lt;/a&gt;: This is not a left or right issue. Stupidity crosses party lines, to whatever extent those even matter these days.&lt;/p&gt;</description>
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            <title>Get yer red hot T-shirts!</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=66984</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=66984</guid>
            <pubDate>Wed, 29 Apr 2009 21:18:15 GMT</pubDate>
            
            <comments>http://www.byond.com/members/LummoxJR?command=view_comments&amp;post=66984#comments</comments>
            
            <description>&lt;p&gt;Recently, the low-priced clothing retailer Steve &amp;amp; Barry's closed. This was unfortunate because it was the main place I would go for T-shirts. A large portion of my current wardrobe came from there. Although I would have to wade through dozens of designs about hard partying and hard drinking, I did find some gems from time to time. Here's a sample of the shirts I own from there:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;I'm probably NOT listening to you&lt;/li&gt;
&lt;li&gt;I don't discriminate / I hate everybody&lt;/li&gt;
&lt;li&gt;It's hard to show I care / Since I don't&lt;/li&gt;
&lt;li&gt;Trust me, I'm perfect&lt;/li&gt;
&lt;li&gt;Procrastinators unite tomorrow&lt;/li&gt;
&lt;li&gt;I see dumb people&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;I get a lot of compliments on the &quot;I hate everybody&quot; shirt.&lt;/p&gt;
&lt;p&gt;But since S&amp;amp;B kicked the bucket, I've had no good place to shop for T-shirts that fit my personality. There are tons of online stores for that kind of thing, but unfortunately I tend to run into the same kind of stuff I always did at Steve &amp;amp; Barry's: Too much frat-boy wear, not enough misanthropy. So it occurred to me that I should just skip the middleman and design my own shirts instead. By making my own shirts, I can plan out my entire summer wardrobe in advance.&lt;/p&gt;
&lt;p&gt;Cafepress, it turns out, makes it difficult to set up an online store. They charge you per month for the advanced store and without that you can't have more than one design. But while looking for alternatives, I found Printfection, which is reputed to have much higher quality and makes it easy to set up a full-service shop. (And why not, after all? It makes them more money to have more designs available. Duh, Cafepress. Duh.) Printfection also supports bigger designs and a wider range of shirt colors. Sold!&lt;/p&gt;
&lt;div style=&quot;float:right; margin:0 0 5px 5px&quot;&gt;&lt;a href=&quot;http://www.printfection.com/ornerygeek&quot; title=&quot;The Ornery Geek&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://www.byond.com/members/LummoxJR/files/ornerygeek_logo.png&quot; width=&quot;100&quot; height=&quot;100&quot; title=&quot;The Ornery Geek&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;p&gt;So I went to work and designed some T-shirts, which soon I'll be buying for myself as well. In the meantime, I thought it'd be nice to give things a kick-start and see if anyone has any interest in it. Here's the list of designs available right now at &lt;a href=&quot;http://www.printfection.com/ornerygeek&quot;&gt;The Ornery Geek&lt;/a&gt;:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b&gt;I am inclined to disagree.&lt;/b&gt;&lt;br&gt;
A simple yet powerful statement, combined with the inimitable Ornery Geek scowling smiley logo.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;You can't make me like anime.&lt;/b&gt;&lt;br&gt;
In two formats, this design boldly tells the animevangelists to stop trying to win a convert (or at least, lose a critic).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Email was better before stupid people figured out how to use it.&lt;/b&gt;&lt;br&gt;
Which was around 1992, in case you were wondering. That's even before spam took hold. I'm still debating whether I should make a shirt expressing my desire to own Sanford Wallace's head as a wall decoration.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;I don't do text messaging (my spelling isn't bad enough)&lt;/b&gt;&lt;br&gt;
Take pride in the basic literacy a whole generation will never master. Also you can boast that you're not one of those obnoxious morons who texts in a movie theater.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Instant messaging just makes it easier for people to bug me&lt;/b&gt;&lt;br&gt;
It seems like for the last decade I've been dodging conversations that pop up when I'm just quickly checking my mail. This one was suggested by my own sister, a Myspace/WoW junkie.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Suggestions for other shirt designs are welcome. They don't all have to be tech-related of course. Though I've wanted something to mock leetspeak for a while now--how to do that as a joke people will actually get is still eluding me.&lt;/p&gt;</description>
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                <item>
            <title>Is Time-Warner lying to its shareholders or just its customers?</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=62497</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=62497</guid>
            <pubDate>Fri, 10 Apr 2009 07:27:47 GMT</pubDate>
            
            <comments>http://www.byond.com/members/LummoxJR?command=view_comments&amp;post=62497#comments</comments>
            
            <description>There's more good stuff at &lt;a href=&quot;http://stopthecap.com&quot;&gt;Stop the Cap!&lt;/a&gt; today. Last night they reported that Time-Warner upped their proposed 40 GB bandwidth cap (still corresponding to a more expensive plan than I have now, mind you) to a still-paltry 60 GB, while upping the overage charge on most tiers to $2/GB/mo. Their top tier will be a whopping $75 for a still ridiculously low 100 GB, with overages at $1/GB/mo and capped at $75, so customers can have &quot;virtually unlimited&quot; (not &lt;i&gt;actually&lt;/i&gt; unlimited) access for almost four times their current bill which gives them virtually unlimited access already.&lt;br&gt;
&lt;br&gt;
Anyway there's a gem on the site this morning. Phillip Dampier went through Time-Warner's SEC filings and discovered &lt;a href=&quot;http://stopthecap.com/2009/04/10/why-is-time-warner-saying-costs-increasing-to-consumers-but-decreasing-to-stockholders/&quot;&gt;their costs went down in 2008&lt;/a&gt;. Time-Warner has told customers it faces cost increases for bandwidth, yet their broadband Internet division was &lt;i&gt;more&lt;/i&gt; profitable in 2008 than 2007.&lt;br&gt;
&lt;br&gt;
There may be ways of massaging the numbers so things look worse for Time-Warner than they really are, but they won't release any internal data related to bandwidth consumption and network costs, making it impossible to evaluate if there is even a nugget of truth in their claims that they have to do this. However in a couple of statements from their COO Landel Hobbs, I spotted some fairly blatant lies, for which I intend to ridicule him thoroughly over the weekend. There's no reason to put any trust in what they say at this point.&lt;br&gt;
&lt;br&gt;
What I can say for sure is that if they tell their shareholders that costs went down, and tell customers costs went up, they're lying to somebody. What should be really fun is if they try to slide this &quot;Our costs went up&quot; hooey by the FTC, at which point they will have officially told two radically different stories to different government agencies.</description>
        </item>
                <item>
            <title>Shout out!</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=62120</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=62120</guid>
            <pubDate>Wed, 08 Apr 2009 22:31:10 GMT</pubDate>
            
            <comments>http://www.byond.com/members/LummoxJR?command=view_comments&amp;post=62120#comments</comments>
            
            <description>Since I now have the option available, I figured I may as well use it: Site comments have been opened to the public, and by the public I mean BYOND Members since I don't want the hassle of dealing with more spam than I must.&lt;br&gt;
&lt;br&gt;
It's not the only spring cleaning change I've made around here. (You'll note my idea of spring cleaning does not involve actual cleaning. It doesn't, as such, even involve actual spring; it's been snowing for the past two days.) I've added a link box to some favorite sites and blogs, which I'll probably expand on soon enough, and I've prettied up the site with some better link colors that stand out better and improve readability.&lt;br&gt;
&lt;br&gt;
What prompted the change was that one of my favorite blogs, Dubious Quality, has been posting updates on the ongoing atrocity of broadband bandwidth caps. Comcast, a company which to my knowledge is universally hated (and not just for their awful new monotone commercials), at least capped bandwidth at a quarter terabyte a month which isn't all that bad. Time-Warner on the other hand is planning several different caps which are charitably described as Draconian, and uncharitably as an all-star dick move revue. Their highest cap, a pitiful 100 GB per month, has no pricing info as yet, which means they're trying to figure out how much they can get away with charging for it. The next-highest (40 GB, which is a YouTube sneeze) comes with an uptick in price. Overages will be $1 per gigabyte. Their &quot;test&quot; plan is expanding into several markets including Rochester, NY, which isn't too far from me. Naturally this naked money-grab at my expense pisses me off, but fortunately Dubious Quality came to the rescue again with a link to a site dedicated to stopping these bozos in their tracks.&lt;br&gt;
&lt;br&gt;
That website: &lt;a href=&quot;http://stopthecap.com/&quot;&gt;stopthecap.com&lt;/a&gt;, which is posting regular news updates and Congressional contact info, offering people a real plan of action instead of just getting mad. If you're at all concerned about the future of the Internet, I suggest you get involved on this post haste, even if you're not a Time-Warner customer or (yet) in the affected areas. Broadband ISPs tend to operate by monopoly, and when they can't do that they operate by cartel. It's only a matter of time before all ISPs do this if we don't bring the hammer down now.&lt;br&gt;
&lt;br&gt;
On a related subject, the deeply unpopular spending spree Congress is on is being protested all over the country, and on Tax Day (that's April 15) there are &lt;a href=&quot;http://taxdayteaparty.com&quot;&gt;widespread protests&lt;/a&gt; scheduled all over the place. Even if you can't attend, if you're against the idea that spending recklessly is a magical cure to massive debt, you can get involved and show your support. This movement crosses party lines and it's bringing together people from all kinds of ideologies. It's the American Revolution all over again!</description>
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                <item>
            <title>Stickster medals: Get 'em fresh!</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=61300</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=61300</guid>
            <pubDate>Sun, 05 Apr 2009 09:29:38 GMT</pubDate>
            
            <comments>http://www.byond.com/members/LummoxJR?command=view_comments&amp;post=61300#comments</comments>
            
            <description>&lt;a href=&quot;http://www.byond.com/games/LummoxJR/SotS2&quot;&gt;Scream of the Stickster Volume II: The Crayon Massacre&lt;/a&gt; is currently up and running for the day. This is your chance to be in the very first batch of medal winners for the game!&lt;br&gt;
&lt;br&gt;
You can read more about the available medals &lt;a href=&quot;http://www.byond.com/members/LummoxJR?command=view_post&amp;amp;post=59658&quot;&gt;here&lt;/a&gt;, or in the in-game help. And BYOND Members, remember you still have the option of creating a custom character by hitting Alt+C during the game.&lt;br&gt;
&lt;br&gt;
Have fun!</description>
        </item>
                <item>
            <title>It's not so bad after all</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=59779</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=59779</guid>
            <pubDate>Wed, 01 Apr 2009 07:08:37 GMT</pubDate>
            
            <comments>http://www.byond.com/members/LummoxJR?command=view_comments&amp;post=59779#comments</comments>
            
            <description>I have a confession to make. A while back my wife and I were flipping channels and we stopped on this weird-looking cartoon. We were trying to figure out what it was; obviously it was an anime of some sort but it was funny trying to figure out what the heck was going on. After about ten minutes we actually got kind of interested in the story, so I looked it up to see what it was and when it would be on again. It turned out to be Dragon Ball Z.&lt;br&gt;
&lt;br&gt;
Well, my feelings about anime aside, I was sufficiently piqued to take a second look at the show, so when it was on again we decided to watch the next episode. The intriguing thing about this series, I soon realized, is that like any good soap opera it draws you into a complex web of story arcs. Except it was like the good parts of the soap opera, like back when &lt;i&gt;Days of Our Lives&lt;/i&gt; was cool and Sami was barely a character. Most readers won't remember back in the '80s when the main characters of &lt;i&gt;Days&lt;/i&gt; were trying to transport a glowing jewel to safety in cold storage lest it blow up the entire town. It dawned on me while watching that DBZ has this same kind of energy, the same quirky but intense plot that you can't help but get invested in. So that second episode turned into a third, and fourth, and pretty soon we were watching episodes online to get the feel for the whole series.&lt;br&gt;
&lt;br&gt;
I have to be honest; after getting sucked into the story, the big eyes and the weird mouths and the frame rate hardly matter to me anymore. They almost kind of add a touch of comic relief.&lt;br&gt;
&lt;br&gt;
After becoming an addict of the series, I finally decided it was time to get involved in some of the BYOND games built around it to see what they're all about. I fired up an alternate key and hopped into a few of the games. It was actually a pleasant surprise to see how much attention to detail had been paid to putting some of them together, and I found myself enjoying the subtle references to little things from the series, even running gags and in-jokes. I love a good running gag.&lt;br&gt;
&lt;br&gt;
But all that said, I feel like we can do better. Now that SotS II is nearing completion, I feel like I can take on a new project. I was thinking of starting up a Roguelike, but it occurred to me that the elements of a Roguelike could be made to fit very nicely within a universe like the one from the series.&lt;br&gt;
&lt;br&gt;
Fortunately I won't need to start totally from scratch, since my time is limited after all. I have access to the complete source code and icons from three major BYOND DBZ games, as well as a Naruto game that has a few elements that could be easily massaged to fit the concept. I feel quite confident that I can splice together significant chunks of these games as pieces of a much better, more comprehensive game, and add even more references to locales in the series, more inside jokes, and more variety in the type of character you can play and how you interact with the world. Best of all, I'll be able to do real cleanup on some of the code involved and make it really bulletproof and optimized for speed. In a way it's the perfect project for me.&lt;br&gt;
&lt;br&gt;
Anyway, I don't want to give away too many details yet, but I think you can expect to see the game in early testing by the end of the month. Just don't give me too much grief about being a hypocrite for changing my mind about anime, okay?</description>
        </item>
                <item>
            <title>Stickster medals, part 2</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=59658</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=59658</guid>
            <pubDate>Tue, 31 Mar 2009 21:40:24 GMT</pubDate>
            
            <comments>http://www.byond.com/members/LummoxJR?command=view_comments&amp;post=59658#comments</comments>
            
            <description>&lt;p&gt;After some more decisions and more ideas, I've finally got &lt;a href=&quot;http://www.byond.com/games/LummoxJR/SotS2?tab=scores#medals&quot;&gt;ten medals&lt;/a&gt; implemented in &lt;i&gt;Scream of the Stickster Volume II&lt;/i&gt;. This number may grow as I think of more or implement some of my earlier ideas.&lt;/p&gt;
&lt;p&gt;Each medal was made as follows: Using a torn paper image I had created earlier, I shrank the image to 64&amp;times;64 in Photoshop Elements and added a layer of light black-on-white noise. I gave the noise layer some motion blur to simulate paper grain, grouped it to the torn paper layer, and set the noise layer's blend format to Multiply.&lt;/p&gt;
&lt;p&gt;Then I added an image of a crayon, pen, or pencil I had created in Inkscape and exported to .png. This image had to be scaled down. In the case of the crayons, I needed four different images so I could modify their colors properly. I would then combine the layers and duplicate the new single layer into the medal image. In the medal image, I would move the layer into position, group it with the paper layer, and set its blend style to Multiply.&lt;/p&gt;
&lt;p&gt;For the drawings, I created a blank canvas, usually about 256&amp;times;400, and used a tablet to draw the stick figures. Mostly I used an 8-pixel brush, but sometimes I used a 5 or 3 for subtler effects. The important layers like the stick figures I ran through the Minimum filter with a 2-pixel radius so they'd stand out more. Then I combined the layers and reduced the image size to 32&amp;times;50, pasted it into the medal image, then moved that layer into position and changed its layer style to Multiply. The Cleanup Crew medal required a couple of additional steps so I could properly show the ropes looped around the crayon.&lt;/p&gt;
&lt;p&gt;At this point the only thing really standing between me and a new session of the game that uses these medals is the lack of a sound effect. I want a nice fanfare or happy/triumphant sound when awarding a medal, and this has been surprisingly impossible--not difficult, impossible--to find on Freesound. To that end, I'm looking for any help I can find getting hold of such an effect--royalty-free of course.&lt;/p&gt;
&lt;p&gt;These are the medals available in the game now:&lt;/p&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;table&gt;
&lt;tr&gt;
&lt;td style=&quot;vertical-align:top&quot;&gt;&lt;img src=&quot;http://www.byond.com/games/hubmedal/1377.png&quot; style=&quot;margin:0 10px 10px 0&quot;&gt;&lt;/td&gt;
&lt;td style=&quot;vertical-align:top&quot;&gt;&lt;b&gt;Defender of the Ream&lt;/b&gt;&lt;br&gt;
Kill the Stickster once (on average) per minute of play&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style=&quot;vertical-align:top&quot;&gt;&lt;img src=&quot;http://www.byond.com/games/hubmedal/1378.png&quot; style=&quot;margin:0 10px 10px 0&quot;&gt;&lt;/td&gt;
&lt;td style=&quot;vertical-align:top&quot;&gt;&lt;b&gt;None Shall Pass&lt;/b&gt;&lt;br&gt;
Kill an enemy by shooting up or down a ladder&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style=&quot;vertical-align:top&quot;&gt;&lt;img src=&quot;http://www.byond.com/games/hubmedal/1379.png&quot; style=&quot;margin:0 10px 10px 0&quot;&gt;&lt;/td&gt;
&lt;td style=&quot;vertical-align:top&quot;&gt;&lt;b&gt;Three-Hole Punch&lt;/b&gt;&lt;br&gt;
Kill 3 enemies at once (secondary explosions count)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style=&quot;vertical-align:top&quot;&gt;&lt;img src=&quot;http://www.byond.com/games/hubmedal/1380.png&quot; style=&quot;margin:0 10px 10px 0&quot;&gt;&lt;/td&gt;
&lt;td style=&quot;vertical-align:top&quot;&gt;&lt;b&gt;Master Scavenger&lt;/b&gt;&lt;br&gt;
Complete a scavenger hunt in under 5 minutes&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style=&quot;vertical-align:top&quot;&gt;&lt;img src=&quot;http://www.byond.com/games/hubmedal/1382.png&quot; style=&quot;margin:0 10px 10px 0&quot;&gt;&lt;/td&gt;
&lt;td style=&quot;vertical-align:top&quot;&gt;&lt;b&gt;Cleanup Crew&lt;/b&gt;&lt;br&gt;
Complete a team scavenger hunt in under 3 minutes&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style=&quot;vertical-align:top&quot;&gt;&lt;img src=&quot;http://www.byond.com/games/hubmedal/1384.png&quot; style=&quot;margin:0 10px 10px 0&quot;&gt;&lt;/td&gt;
&lt;td style=&quot;vertical-align:top&quot;&gt;&lt;b&gt;Clear Nemesis&lt;/b&gt;&lt;br&gt;
Ambush 5 enemies in a row while invisible&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style=&quot;vertical-align:top&quot;&gt;&lt;img src=&quot;http://www.byond.com/games/hubmedal/1386.png&quot; style=&quot;margin:0 10px 10px 0&quot;&gt;&lt;/td&gt;
&lt;td style=&quot;vertical-align:top&quot;&gt;&lt;b&gt;Flag Raider&lt;/b&gt;&lt;br&gt;
Score 10 points in a CTF match&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style=&quot;vertical-align:top&quot;&gt;&lt;img src=&quot;http://www.byond.com/games/hubmedal/1387.png&quot; style=&quot;margin:0 10px 10px 0&quot;&gt;&lt;/td&gt;
&lt;td style=&quot;vertical-align:top&quot;&gt;&lt;b&gt;Color Guard&lt;/b&gt;&lt;br&gt;
Return 3 of your own team's flags to base during a CTF match&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style=&quot;vertical-align:top&quot;&gt;&lt;img src=&quot;http://www.byond.com/games/hubmedal/1388.png&quot; style=&quot;margin:0 10px 10px 0&quot;&gt;&lt;/td&gt;
&lt;td style=&quot;vertical-align:top&quot;&gt;&lt;b&gt;Indelible Champion&lt;/b&gt;&lt;br&gt;
Win an individual game or be MVP of a winning team, surviving for the entire match&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style=&quot;vertical-align:top&quot;&gt;&lt;img src=&quot;http://www.byond.com/games/hubmedal/1389.png&quot; style=&quot;margin:0 10px 10px 0&quot;&gt;&lt;/td&gt;
&lt;td style=&quot;vertical-align:top&quot;&gt;&lt;b&gt;#2 Special&lt;/b&gt;&lt;br&gt;
Kill every enemy player (4 or more) at least once in a Free-For-All or Ink Feud match&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;</description>
        </item>
                <item>
            <title>Stickster medals</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=55442</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=55442</guid>
            <pubDate>Tue, 17 Mar 2009 21:49:31 GMT</pubDate>
            
            <comments>http://www.byond.com/members/LummoxJR?command=view_comments&amp;post=55442#comments</comments>
            
            <description>Since implementing the medal system I have begun work on some medals for &lt;a href=&quot;http://www.byond.com/games/LummoxJR/SotS2&quot;&gt;Scream of the Stickster Volume II: The Crayon Massacre&lt;/a&gt;. I could definitely use more good ideas, so here's a list of what I have in mind so far, some of which I've implemented at least partly. Unless otherwise noted, an enemy refers to a player on another team, a valid target in Stick Tag or Free-For-All, a &quot;free game&quot; player (one with a negative score from attacking players unprovoked), or the Stickster.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;None Shall Pass:&lt;/b&gt; Kill an enemy by shooting up or down a ladder.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Draw Hard:&lt;/b&gt; Kill/stun 3 enemies at once (secondary explosions count).&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Master Scavenger:&lt;/b&gt; Complete a scavenger hunt in under 5 minutes.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Cleanup Crew:&lt;/b&gt; Complete a team scavenger hunt in under 3 minutes. (Awarded to entire team.)&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Flag Raider:&lt;/b&gt; Contribute 10 points to your team in a CTF match.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Color Guard:&lt;/b&gt; Return 3 of your own team's flags to base during a CTF match.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Dot Sniper:&lt;/b&gt; Ambush 5 enemies in a row while invisible.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Defender of the Ream:&lt;/b&gt; Kill the Stickster once (on average) per minute of play.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Team Captain:&lt;/b&gt; Earn MVP on a team of 5+ players.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;All-Star:&lt;/b&gt; Earn MVP on teams of 5+ players in every type of team game.&lt;br&gt;
&lt;br&gt;
The workability of some of these, particularly the All-Star medal, seems a little dubious so I haven't gotten to that yet. Keeping track of whether a team game has had enough players throughout to earn the Team Captain medal also is problematic at this time.&lt;br&gt;
&lt;br&gt;
I have, however, implemented some of these already. I'm working on the artwork; so far my plan is to work up a graphic for each one in Inkscape and fit it to some kind of common background. Better ideas for any of the above, including improved names, are heartily welcomed.&lt;br&gt;
&lt;br&gt;
This is my early concept art for the Defender of the Ream medal:&lt;br&gt;
&lt;img width=&quot;64&quot; height=&quot;64&quot; src=&quot;http://www.byond.com/members/LummoxJR/files/2009%2D03/Stickster2%20%2D%20Defender%20of%20the%20Ream.png&quot;&gt;</description>
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                <item>
            <title>Under Siege 4</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=55406</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=55406</guid>
            <pubDate>Mon, 16 Mar 2009 21:16:40 GMT</pubDate>
            
            <comments>http://www.byond.com/members/LummoxJR?command=view_comments&amp;post=55406#comments</comments>
            
            <description>Where we last left our heroes, the chimney cap had been covered with mesh so the squirrel could not return. That was Tuesday.&lt;br&gt;
&lt;br&gt;
On Thursday, the squirrel tried once again to chew through the duct tape in the living room, which was now covered with an 8&quot; stove pipe cap. Apparently it was in the chimney, tucked away in a hidey-hole, when Critter Control covered the chimney on Tuesday, and after two days it decided it was time to try the living room again.&lt;br&gt;
&lt;br&gt;
Unwilling to call the guys back out without at least trying ourselves to let the varmint out, I opened the cleanout door at the bottom of the chimney and waited. Friday evening, the squirrel started chewing yet again. That meant it was time to call Critter Control back, only because of the time there was no way they could get there until Saturday. Either that, or on Monday and the squirrel might have to be fished out dead. I opted for Saturday.&lt;br&gt;
&lt;br&gt;
On Saturday the guy from Critter Control came back, and he looked into the hole and around inside the chimney. We discovered two things: The squirrel had a little place he could stay tucked away and safe that was not in the living room pipe, and the bottom of the chimney was apparently caved in when said pipe was installed so that the cleanout door was all but useless--the squirrel could not in fact get out that way. Therefore the only option was a trap. Since the trap was a little too big to fit the hole, he installed some mesh to house the trap, covered it up with some duct tape and a towel to make the trap nice and dark except at the end where there were some nuts, and told us how we could release the squirrel once the trap sprung.&lt;br&gt;
&lt;br&gt;
A couple of hours later the trap snapped, and we had a squirrel in our living room. It was pretty big, too. Cat reaction: surprise, but less freaking out than I would have expected. We took the trap outside and my wife, who has had more experience dealing with live traps, let the squirrel out. It was finally free, and more importantly so were we.&lt;br&gt;
&lt;br&gt;
Today Critter Control came back to pick up the trap and remove the wire contraption that had housed it, and put a 6&quot; stove pipe cap I had purchased onto the pipe by crimping the pipe and using a mallet to jam the cap into place.&lt;br&gt;
&lt;br&gt;
The squirrel situation is finally, officially, resolved. This time I'll call it a draw.&lt;br&gt;
&lt;br&gt;
And so, having re-disposed of the monster, exit our hero stage left.</description>
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