BTW, you can click on your mob in the demo to enlarge him, which will allow him to push the big block. That's an example of the native big icon handling.
Tom, would it be possible for you to add in the ability to put multiple bounding boxes on one mob? IE: If we want to in a side scroller include the function to jump onto an extended arm?
BTW, you can click on your mob in the demo to enlarge him, which will allow him to push the big block. That's an example of the native big icon handling.
BYOND needs a built-in method of detecting simultaneous direction key presses (UP and LEFT at the same time for example) if you're going to build in pixel movement.
BYOND needs a built-in method of detecting simultaneous direction key presses (UP and LEFT at the same time for example) if you're going to build in pixel movement.
BYOND needs a built-in method of detecting simultaneous direction key presses (UP and LEFT at the same time for example) if you're going to build in pixel movement.
BYOND needs a built-in method of detecting simultaneous direction key presses (UP and LEFT at the same time for example) if you're going to build in pixel movement.
This is as built-in as it needs to be, if you ask me. You don't need anything more than key-downs and key-ups.
BYOND needs a built-in method of detecting simultaneous direction key presses (UP and LEFT at the same time for example) if you're going to build in pixel movement.
This is as built-in as it needs to be, if you ask me. You don't need anything more than key-downs and key-ups.
This is as built-in as it needs to be, if you ask me. You don't need anything more than key-downs and key-ups.
I disagree. Catching more than one key-up or key-down per tick would be a great improvement. Even just separating mouse functions from this limit would be a drastic improvement.
This is as built-in as it needs to be, if you ask me. You don't need anything more than key-downs and key-ups.
I disagree. Catching more than one key-up or key-down per tick would be a great improvement. Even just separating mouse functions from this limit would be a drastic improvement.
The movement state doesn't seem to be functioning properly for me. It's flickering like crazy instead of being a steady loop until I let go of the key.
I set the step size to 4. It's as if it's flicking the movement state every step it takes. The FPS is 50.
BTW, you can click on your mob in the demo to enlarge him, which will allow him to push the big block. That's an example of the native big icon handling.