Descriptive Problem Summary:
Starting a world with a large map takes much longer than it should.
Numbered Steps to Reproduce Problem:
1) Create a game with a ginormous map.
2) Start game in Dream Daemon.
3) Enjoy watching grass grow.
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
The problem first appeared in version 480 in response to the hascall() fix.