ID:19274
 
I hereby declare that it is impossible to start and finish a game in one day.

The theme for this challenge was "Plunder", which meant naturally I had to work on PlunderMine which I've wanted to redo for ages. Problem is, it just couldn't be done. There was no time to pull together a coherent game engine, the rock monster kept getting stuck for reasons that even debugging statements couldn't suss out, there were glitches on entering the mine, and well, it just wasn't enough.

If I was going to be around tomorrow I might try to go for it in two days, but honestly, I wasted way way too much time on this. I'd rather program at a much better pace, or at least make some progress while I do. So much of this time was spent debugging and spinning my wheels. I want my Saturday back. Feh.
I'm sure these people would disagree with your "impossible" assessment. =)

http://www.gameinaday.com/

Though I suppose you're free to declare it "too difficult for my tastes". ;-)

You'll note that I didn't even bother with making an entry. I like slow, methodical programming.
Psh, haven't you seen Developous? He's a 1-day game making machine!
I'm sorry you feel that way, Lummox! Nobody said it was going to be easy... Though you probably picked a difficult game from the sound of it.

I still think that you would have done pretty well if you'd just submitted what you had and been done with it - you should see some of the other entries. =)

I'm considering possibly making it a Game in a Weekend next time. That might make it a bit easier on people.
Crispy wrote:
you should see some of the other entries. =)

Have fun looking through mine. We just played it for the first time a little while ago. My favorite bug (there's more bugs than features) causes a bumped player to wiggle his way through the map's border, and into lala land, where he magically causes absolutely no runtimes.

Sorry to have wasted your weekend, I guess we should put a disclaimer on it next time: "Participants are not elegible if they have a life, or generally do something with their time."
Game in a day is impossible? Try a game in four and a bit hours. ;)

I got done, but it's not the most well-written piece of software I've ever produced. :P
I'm too anal to make a game in a day. I had a couple projects which would have fit the theme, but I couldn't stand to release them without more polish.

Six hours or more into the contest, after going autoafk a lot, I decided that I was competing mostly as a cheap way to renew my BYOND Member subscription. Meanwhile, someone was bugging me to create a mock website for them. I got the money from them instead.

On the bright side, I think I answered someone's DM question for the first time in eons. Also, I finally had my Turns library entered into the Libraries channel. =)
If you're remaking a game source from scratch, it might be possible. It depends on the atmosphere you're working in aswell. A guy like me has much less destraction when it comes to programming, so if I wasn't so lazy, I -might- be able to pull off a poorly made, but working game. This is all based on the fact I actually know the language much better than what I do now.

Nothing is impossible if you're really really set to your goals. Loud music, laptop on charger and supply of noodles and tea, and I'm set for a long sunday of hard programming =P
Yesterday I had five hours of sitting around outdoors with no book or other form of entertainment but my mind. And I still couldn't come up with an idea I liked. At least you got that far!
Game in a day is easy, Exploder was done in about 3 hours, course I have worked on it more than that (its now at around 10 hours spread over many years, including recoding everything from scratch) to add in more stuff but the game was playable and working absolutely fine within 3 hours. Of course, I don't think I can do that so easily these days.
It's hard to code quickly if you're a perfectionist. Nothing more annoying than changing your variable names several times just because they sound funny :(

I think I'm gonna try to enter the 48-hour category, though.

You should try to finish it next weekend :)
I thought, byt the progress I was making, that I would deffinatly be able to finish a game in a day. But when your programming at such speeds, and you decided to do a multiplayer test, it breaks your heart!

I think I got like 15 differant runtimes the first multiplayer test.
You can't make a game in a day if it's something you've already thought about and got your expectations up for. Like NanoWriMo, we expected people to make a completely new game so as to avoid these sorts of problems. If it's something you've never given much thought to, and maybe don't even care much about (Plunder Gnome fits both), then you can release it without to much worries that it'll be horrid.


Evi of au wrote:
But when your programming at such speeds, and you decided to do a multiplayer test, it breaks your heart!

Plunder Gnome actually had a game end by something other than crashing last night, I was so proud.