Lummox JR

Joined: Sep 1 2001

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BYOND developer, author, and future beloved supervillain

Shoutbox

Kwilson2
Thursday, 7:15 pm
hello Lummox Jr do u mind helping me with a problem im
facing
Zeta_X11
Aug 10 2015, 8:37 am
Thank you for the solution of the problem, Lummox JR !
Falacy
May 30 2015, 9:25 am
@ RayCast()
http://docs.unity3d.com/ScriptReference/RaycastHit2D.html
This engine is currently lacking in more important pixel movement related support, unless its been added in 500+. Simple things like being able to calculate and move at angles, even a simple redesign to the controls, so you can use more than one movement button at a time by default, etc. This is all stuff I've already had to build into Box Zombies to get a simple top-down 2D shooter working.
EDIT: That's also a nearly 5 year old post being bumped, such speedy progress made around here =P
Lummox JR
May 27 2015, 1:53 pm
Sounds like that server is running an older version.

The resource package shouldn't have to re-download; that can cache. I haven't had issues with the caching.
Falacy
May 27 2015, 1:45 pm
I've been banned from bug reports for a decade now, and don't use the 499+ versions of BYOND, but logging in to this for a quick test (SS13) http://www.byond.com/play/159014470. Walking around for a bit, the background/tiles clearly become corrupted in some way, drawing things that shouldn't be there. The audio (music) seems to have cut out after a few seconds, though I can steal hear random sound effects from messages. And after a short while, the entire map portion of the screen just blacked out on me, and doesn't seem to be coming back.

EDIT: Also, it seems the web client re-downloads the resource package every time you connect, not sure if that's truly a bug, or just a technical limitation, but not exactly a desirable feature either way.

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Lummox JR's Games
Incursion
A board game of world conquest
Re: About Incursion
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Runt
A tiny little RPG
Re: About Runt
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Re: About Scream of the Stickster
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Scream of the Stickster Volume II: The Crayon Massacre
Even sketchier mayhem! More weapons, more ways to play, more ways to gruesomely perish!
Lummox JR's Demos
IconCutter
Utility: Create a set of autojoiner icons from source icons you supply.
Re: About IconCutter
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Runt Source
The source code to a tiny little RPG
Re: About Runt Source
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Second HUD
See how to use BYOND's multiple HUD feature
Sound Playground
Find the right soundscape for your game
About Sound Playground
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Stickster Source
Source code for Scream of the Stickster (BYONDscape 4K Challenge 2002)
Re: About Stickster Source
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Lummox JR's Libraries
Are You Sure?
Confirmation dialogs made easy
About Are You Sure?
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DmiFonts
An advanced text-on-map library
About DmiFonts
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DmiFontsPlus
An advanced text-on-map library for BYOND 4.0
Re: About DmiFontsPlus
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EasyFiles
Create friendly HTML file selection popups
About EasyFiles
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IconColor
Create custom-colored icons and cache them to reuse as needed.
Re: Dynamic icon coloring
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IconProcs
A library for manipulating icons and colors
Re: About IconProcs
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JRlock
Easy locking mechanism for doors, containers, and rooms
About JRlock
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Regex
A regular expression library for DM
About Regex
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SmileyPlus
An extensible smiley library
About SmileyPlus
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SwapMaps
Load, save, and reuse temporary maps for unlimited worlds
Syntax Highlighter
Highlight DM code in easy HTML output for chat or CGI applications
Re: About Syntax Highlighter
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JRUtils - Numbers
Helpful procs for using numbers in text
Re: JRUtils - Numbers
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sWerd
A configurable name generator based on Werd
About sWerd
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