Lummox JR

Joined: Sep 1 2001

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BYOND developer, author, and future beloved supervillain

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Lummox JR
Jul 1 2013, 3:14 pm
Writing A New One wrote:
For those without an Amazon account that are too lazy to make one but wish to purchase your e-books, can it be sent through PayPal?

Amazon doesn't take PayPal. You'd need to create an account. However if you don't have a credit card to link up, all is not lost; Amazon lets you link a bank account for e-check payment, or you can visit any Coinstar and get a gift card for your change. (Coinstar doesn't charge a fee when you use it to get a gift card.)
Writing A New One
Jul 1 2013, 2:25 pm
For those without an Amazon account that are too lazy to make one but wish to purchase your e-books, can it be sent through PayPal?
LILMESSI18
Jun 12 2013, 3:50 pm
150th fan heu heu
Lummox JR
Jan 7 2013, 1:14 pm
Incursion takes a pretty simplistic approach to the borders.

Each tile is broken into 16x16-pixel subtiles (Incursion was designed prior to the new icon size stuff), and each potential grid intersection (offset from the subtile proper by 8 pixels diagonally) has bitflags indicating which parts belong to which territories. Essentially, a T-junction intersection can be three icons: One for the territory on one side, and one each for the ones in each corner.

Bit 0: Territory in NE
Bit 1: Territory in SE
Bit 2: Territory in SW
Bit 3: Territory in NW
Bits 4-5: Style (0-2)

Basically if any of the bits 0-3 are empty, the territory in that section belongs to whatever nearest bit was set counterclockwise. E.g., 5 means NE and SE are the same (bit 0 on, bit 1 off) and SW and NW are the same (bit 2 on, bit 2 off), so it's a vertical divider. The style number allows for one of three different graphic styles to be chosen at random. A non-intersection, belonging to all one territory, is always 0.

The icon format is [N].[B] or [N].b[B]. The number N is described above, but B is a number from 0-3 representing one of the bits, starting clockwise from NW rather than NE because apparently I did not think the system through well the first time. This says which of the territories this icon state belongs to; E.g., 5.0 means we're dealing with the territory that belongs to the northwest corner of a vertical divide. The lowercase b means this icon is a border icon, and has special highlighting.

There are some things I don't like about this format: It is still too blocky, and the icons only come in three limited flavors each. A more organic approach is possible now.

When Incursion starts up, it takes the icon file and does dome operations on it to create missing states (e.g., it does some rotations), then it does shifts so it has icons that are easier to work with in the 32x32 realm without using pixel offsets--because it was first written before pixel offsets. Territory icons are built as combinations of icon operations so that each should contain the exact states needed to show the territory, and Insert() is used so it can all be kept in a nice tight package.
Gooseheaded
Dec 30 2012, 3:14 am
Hey there!

I'm trying to make a game similar to Incursion, and I've noticed that the 'borders' between 'territories' look amazing and randomized and straight up beautiful.

I don't see how to change from a standard 'autojoin' look to something similar to what is seen on Incursion.

If you could, maybe, write an article about it, or just give me a general idea of how it was accomplished somehow, I'd be thankful.

Keep up the good work on BYOND!

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Lummox JR's Favorite Games

by DDT | Feb 10 2002
Tags: arcade
Don't let the job ruffle your feathers.
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Tags: casual, tanks
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by Ben G | Dec 31 2005
Get one of your pieces across on an 8x8 board to win!
Fantasy action adventure with boundless possibilities! Each server can be a unique customized world.
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A board game of world conquest
by Skysaw | Oct 14 2002
Tags: casual, words
A new, fun, and easy to learn word game complete with AI personalities.
by Leftley | Mar 16 2002
Maneuver into position to blast your enemies in this challenging multiplayer strategy/puzzle game!
by Leftley | Oct 31 2002
Tags: action, scifi
by Woo | Aug 21 2003
Tags: fantasy, retro, rpg
Group with fellow adventurers in a cheery classic RPG world, as a valiant monster living your own legend. Current ...
by Silk Games | Apr 17 2009
A unique MORPG inspired by the gameplay of classic console RPGs
by Gazoot | Mar 5 2001
A colorful board game that requires some planning!
by Lummox JR | Jan 18 2006
A tiny little RPG
Sketchy mayhem!
Even sketchier mayhem! More weapons, more ways to play, more ways to gruesomely perish!
by SuperSaiyanGokuX | Sep 7 2005
Tags: action, fantasy
It's time to fight fire with fire...
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Tags: utility
A Sticky Notes Program
by Shadowdarke | Jul 25 2001
Tags: action, battle, tanks
Tanks is a multiplayer battlefield where teams use high tech tanks to duke it out. Join the battle in your own tank, or ...
by ACWraith | Sep 27 2002
Tags: action
Shoot webs. Form paths. Catch bugs. Compete.