ID:169796
 
How do I put a bmp directly into my map? If that can't be done, is there an easy way to cut it into tiles using DM?
Lunaofthemoon wrote:
How do I put a bmp directly into my map?

Easy! Just do something like this, and stick it right on the map using the map editor:

turf/my_bitmap_turf
icon = 'my_bitmap.bmp'


However, .bmp files are largely unsuitable for online use: the format simply wasn't made for it! Use a .png file instead!

turf/my_portable_network_graphic_turf
icon = 'my_portable_network_graphic.png'


is there an easy way to cut it into tiles using DM?

Yes! Open up a .dmi file in Dream Maker, click on the "Graphics" menu, click on "Import..." and select the .bmp or.png that you want to cut up!
In response to Wizkidd0123 (#1)
<3THX
In response to Lunaofthemoon (#2)
And how would you go between two different map files? I mean, how would I code something that changes which map file you're on?
In response to Lunaofthemoon (#3)
turf/myturf
Enter()
usr.loc = locate(x,y,z)

Like that?
In response to Almasy (#4)
No. That's the same map. I want to move the person from map1.dmp to map2.dmp, for example.
In response to Lunaofthemoon (#5)
Map files are compiled into successive Z layers. So if map1 and map2 are your maps, then map2 will compile as the z levels after map1's (IE if map1 has 2 z levels which become z levels 0 and 1, map2 will be z level 2).

You can also simply look for targets (areas/objs/etc) to move to.
In response to Jmurph (#6)
kk
In response to Jmurph (#6)
DM references lists startingat index 1.

There is no z-layer 0. It starts at 1. Your statement is pretty valid, otherwise.
In response to Almasy (#4)
Almasy wrote:
> turf/myturf
> Enter()
> usr.loc = locate(x,y,z)
>

Like that?

Not even close. You should be using Entered() here, and you're absuing usr: use Entered()'s argument instead:

turf/my_turf/Entered(mob/M)
if(istype(M))
M.loc = locate(x,y,z)
In response to Jmurph (#6)
To elaborate, the maps get stacked on to each other in alphabetical order. If you have two maps, "map_a.dmp" and "map_b.dmp", "map_a.dmp" would start on the first z level, while "map_b.dmp" would come after.
In response to Ter13 (#8)
Oops, my bad. Good catch.
Lunaofthemoon wrote:
How do I put a bmp directly into my map? If that can't be done, is there an easy way to cut it into tiles using DM?
turf/myturf
icon = 'untitled.bmp'

But
turf/myturf
icon = 'untitled.PNG'

You should always use png on the web, and you put the image in your game file.