ID:160138
 
I'm looking to make a ascii like map, where you have f has trees, ~ as water. Anyway someone could direct me with the answer or an example?
An ASCII representation of a turf map?

The basic idea is to draw each line of the map, in the case of DM going from the lower left corner to the upper right since thats the order view-related procedures (such as view(), oview() and range()) will produce a list of. Then loop through the contents of that list and add them to a buffer, which you then display. You could set the 'text' variable of turfs to what they need to be on the map, and add that to the display buffer.
In response to Alathon
Try more on-lines the lines of a text-based thing.