Compile a file into a game, without the source, so to speak in BYOND Discussion
|
|
I have a question, its a bit hard to get what I mean across but hey i'l try.
Is it (or will it be) possible to make your game capable of compiling itself on laoding and load any external files within its rsc directory. Maybe an example would explain it better.
Say you have a sci fi game and you want to add planets to it but not go through the whole code, could you make the game check its folder for say 'NewPlanets.dm' and compile what is in it ingame, the idea would enable a server hosting without the source and just the host files to be able to add planets via the DM file or whatever file. So if the game was fully made and needed no updates except planets, the sever would simply add to the file.
I'm sure you could do a work around using save files but thats not what I mean.
Any ideas? (Sorry if I sound incoherent)
Anyway thanx in advance (Thats an intentional typo)
|
See here for the relevant discussion:
[link]