Scenary/MatterConverterStuff// Scenary is just another Datum derrived from the parent_type of /obj/
Basically a fellow BYONDer made a 'Matter Converter' for his upcoming Stargate game and I thought, "Hey Something like that could be put into Doctor Who Online"
So I started working on it this morning and like the cautious person I am I tested it. To my horror it didn't work! Well at least it had all the alert()'s and the input() but when it came down to the creation of the object nothing happened...
Here is the real problem:
As you can see the code that is obviously causing the problem must be
for(var/Items/Q in typesof(/Items/))
Which is basically searching though a list of Items (Infact all the things under the parent_type /Items/)
and creating it or at least should be.
So anyway I want a real answer for how to do this. Kaze can call me an idea ripper if he likes because this probably wont go into the final version but I still wish to know how to do it because it may open up other ways of creating a futuristic crafting system.
Thanks in advance,
Oh and no telling me to go look at the DM guide because you'd be making me have the worst Easter ever with that comment (What you expect me to trawl through that thing when I already have before on several occasions?)
Oh yeah and I am aware I spelt Scenery and I am now fixing it.