Genetic Programming NPCs in Design Philosophy
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Recently I have been trying to create an npc system that is based around AbyssDragon's Parser but I ran into a snag on using parameters within parameters (its to do with the library which I haven't really looked at).
I was planning on using this system in conjunction with a sort of genetic procedure where 2 NPCs 'breed' and produce a combination of the 2 (hence the title).
Anyway has anyone tried doing this? Can they share some snippets and ideas with us all or explain some things? Especially to do with the fact that I'd need to make a small programming language that can be changed on runtime.
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Make a variable containing NPC text, you're making it sound so much more complicated then it really is.
Or do you mean...
Making NPCs look like the offspring of some?
That's icons. (:
I'm not sure if this is what you meant, but the idea of using variables for text in NPCs intrigues me... I'm off to go experiment! Thanks for the idea! (: