Dungeon Crawlers in Design Philosophy
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I am working through the blue book again to refresh my memory, in the past I made a few games but nothing really worth noting. I have decided to return and work on a dungeon crawler idea I have had in my head for some time. I was wondering if there are any decent ones on BYOND right now, and how popular you think they would be if done right and finished?
Also if I go ahead with this project, what's some opinions on how I might go about it? Should a server be persistent, in that new players can join along with old players? Or Should I add in some kind of lobby system like how Diablo works? My intent would be to have a persistent server that everyone plays on with a AH, however quests should have some kind of limit to a party size and be instanced to that party probably(kind of like how Guild Wars is setup, with central lobby areas but quests are party only).
Thanks on any feedback, just taking a small break from the massive guide lol.
*edit* Also glad to see the forums were finally updated to something more readable and modern lol. That old tree system was not very fun.
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