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        <title>Magicbeast20's site</title>
        <link>http://www.byond.com/members/Magicbeast20</link>
        <description></description>
        <lastBuildDate>Sat, 11 Feb 2012 05:04:25 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>And thus it was</title>
            <link>http://www.byond.com/members/Magicbeast20?command=view_post&amp;post=122167</link>
            <guid>http://www.byond.com/members/Magicbeast20?command=view_post&amp;post=122167</guid>
            <pubDate>Fri, 23 Dec 2011 22:45:06 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Magicbeast20?command=view_comments&amp;post=122167#comments</comments>
            
            <description>And no more it shall be</description>
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                <item>
            <title>6-Month Probation-Challenge</title>
            <link>http://www.byond.com/members/Magicbeast20?command=view_post&amp;post=119421</link>
            <guid>http://www.byond.com/members/Magicbeast20?command=view_post&amp;post=119421</guid>
            <pubDate>Mon, 03 Oct 2011 04:10:35 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Magicbeast20?command=view_comments&amp;post=119421#comments</comments>
            
            <description>Challenge Accepted.&lt;br&gt;
&lt;br&gt;
I'm currently on 6 month probation and otherwise shut off from all internet access. So with absolutely nothing else to do I plan on finishing all my current games, and most likely making another.&lt;br&gt;
&lt;br&gt;
I probably won't reply to this, but If I can sneak back onto a computer I will, I'll see you guys in 6 months with some releases!</description>
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            <title>Tanks Lives!</title>
            <link>http://www.byond.com/members/Magicbeast20?command=view_post&amp;post=116903</link>
            <guid>http://www.byond.com/members/Magicbeast20?command=view_post&amp;post=116903</guid>
            <pubDate>Mon, 08 Aug 2011 02:37:45 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Magicbeast20?command=view_comments&amp;post=116903#comments</comments>
            
            <description>Hello everybody!&lt;br&gt;
&lt;br&gt;
Oasiscircle is hosting Tanks by Shadowdarke for the BYONDcast Community Event!&lt;br&gt;
&lt;br&gt;
Feel free to join and play&lt;br&gt;
[Game has ended]</description>
        </item>
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            <title>PvP game updates</title>
            <link>http://www.byond.com/members/Magicbeast20?command=view_post&amp;post=114893</link>
            <guid>http://www.byond.com/members/Magicbeast20?command=view_post&amp;post=114893</guid>
            <pubDate>Fri, 24 Jun 2011 00:04:05 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Magicbeast20?command=view_comments&amp;post=114893#comments</comments>
            
            <description>Hey everybody! Still haven't figured about the name yet, but that's not too important.&lt;br&gt;
&lt;br&gt;
&lt;img width=&quot;610&quot; height=&quot;480&quot; src=&quot;http://www.byond.com/members/Magicbeast20/files/2011-06/Magicbeast20-0002/PvP_2.png&quot;&gt;&lt;br&gt;
&lt;br&gt;
What I've done since the last update:&lt;br&gt;
&lt;br&gt;
There is now text on the screen, in the screen shot above I've picked up some supplies which I can dump into my teams supply. I can now also steal supplies from other teams supplies then take it to mine.&lt;br&gt;
&lt;br&gt;
Objects can now move through portals, including; bullets, boxes, and grenades.&lt;br&gt;
&lt;br&gt;
I've also decided that hosts have full control over their servers. Hosts can set a fair amount of variables such as:&lt;br&gt;
&lt;br&gt;
- Player max&lt;br&gt;
- Admins/Mods&lt;br&gt;
- Banning, Muting, Kicking, etc&lt;br&gt;
- If guests are allowed&lt;br&gt;
- Starting player supplies&lt;br&gt;
- Max player supplies&lt;br&gt;
- Supplies to win&lt;br&gt;
- Starting supplies for teams&lt;br&gt;
&lt;br&gt;
Whats next:&lt;br&gt;
&lt;br&gt;
I've decided that there will be set maps, instead of randomly generated maps. But players can create their own custom maps, then the host can add it to their /maps directory and run it live.&lt;br&gt;
&lt;br&gt;
Also with the map editor players can create their own objects and scenery, but they will have to include the icon files inside the hosting files so people in the server will be able to see them.&lt;br&gt;
&lt;br&gt;
Along with that hosts can create their own weapons for their server. Customization will include:&lt;br&gt;
- Weapon type(Gun or Melee)&lt;br&gt;
- Firing speed&lt;br&gt;
- Icon&lt;br&gt;
- Icon_state and firing state&lt;br&gt;
- Sound&lt;br&gt;
- Fire power&lt;br&gt;
&lt;br&gt;
Map editing will basically be handled such as Darker Emeralds REO2's map editor is, just a .dm with the icons and icon variables included. Then for custom objects and scenery there will be a set object(and turf) that can be edited. Weapon icons would also be included so editors would have something to base their creations off of!&lt;br&gt;
&lt;br&gt;
I haven't decided yet, but most likely(since hosts can edit pretty much everything else) hosts will also be able to have their own custom player icons. If I do decide to include custom players the player icon will also be included in the map editor.&lt;br&gt;
&lt;br&gt;
Hopefully with ALL these editing options there will be plenty for players to do and keep coming back, for each and every server will have its own experience!</description>
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            <title>Bricked Droid 2</title>
            <link>http://www.byond.com/members/Magicbeast20?command=view_post&amp;post=181148</link>
            <guid>http://www.byond.com/members/Magicbeast20?command=view_post&amp;post=181148</guid>
            <pubDate>Sat, 18 Jun 2011 17:27:37 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Magicbeast20?command=view_comments&amp;post=181148#comments</comments>
            
            <description>Long story short, I have a bricked Droid 2. Does anybody know how to unbrick it?&lt;br&gt;
&lt;br&gt;
I'm not worried about the data I just want to get back on my phone.</description>
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            <title>PvP Game</title>
            <link>http://www.byond.com/members/Magicbeast20?command=view_post&amp;post=114666</link>
            <guid>http://www.byond.com/members/Magicbeast20?command=view_post&amp;post=114666</guid>
            <pubDate>Fri, 17 Jun 2011 17:19:33 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Magicbeast20?command=view_comments&amp;post=114666#comments</comments>
            
            <description>Hello, I've been working on a small PvP shooter in my spare time(When I'm not working on my other games).&lt;br&gt;
&lt;br&gt;
A little progress has been made on the game, but I'm still pondering how gameplay will work. I want to create a shooter that &lt;b&gt;anyone&lt;/b&gt; can just jump into and start playing despite their PC shooting game experience, but also want to keep players to keep coming back.&lt;br&gt;
&lt;br&gt;
At the moment I have:&lt;br&gt;
&lt;center&gt;&lt;img width=&quot;639&quot; height=&quot;479&quot; src=&quot;http://www.byond.com/members/Magicbeast20/files/2011-06/Magicbeast20-0001/PvP_1.png&quot;&gt;&lt;/center&gt;
&lt;br&gt;
&lt;br&gt;
Portals - The blue and black circle&lt;br&gt;
Movable objects - That square with &quot;BOX&quot; in it&lt;br&gt;
Equipment - Including: Weapon firing, Clothes, and items appearing on the player&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
So far I have an idea that players can either be on Red, Green, Orange, or Blue. Then every team has a supply deposit somewhere on the map, which is where they respawn, purchase items, etc. The players then venture out into the map and get supplies, but can also kill other players making them drop their supplies.&lt;br&gt;
&lt;br&gt;
Also, players can go into other teams bases and steal from their deposit. The game will either be settled by a time limit, or who ever reaches a certain amount first.&lt;br&gt;
&lt;br&gt;
The game will most likely be multi-player only, but maybe after ironing out bugs and getting a stable release out I'll add in bots for single-player, but this isn't for certain yet.&lt;br&gt;
&lt;br&gt;
All of this is only paper-and-pen for now, but hopefully I can pop something out in a few weeks.</description>
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            <title>Quarantine v2.2.3</title>
            <link>http://www.byond.com/members/Magicbeast20?command=view_post&amp;post=114244</link>
            <guid>http://www.byond.com/members/Magicbeast20?command=view_post&amp;post=114244</guid>
            <pubDate>Wed, 08 Jun 2011 22:53:18 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Magicbeast20?command=view_comments&amp;post=114244#comments</comments>
            
            <description>&lt;center&gt;&lt;a href=&quot;http://www.byond.com/games/PaperClipProductions/QE?invite=Magicbeast20&quot;&gt;&lt;img src=&quot;http://www.byond.com/games/banners/94048.png&quot;&gt;&lt;/a&gt;&lt;/center&gt;
&lt;br&gt;
&lt;br&gt;
v2.2.3&lt;br&gt;
&lt;br&gt;
FIXED&lt;br&gt;
- Able to bandage yourself while down&lt;br&gt;
- Runtime errors with Guards&lt;br&gt;
- Post-Game Information not properly displaying kills and assists&lt;br&gt;
&lt;br&gt;
ADDED&lt;br&gt;
- Shop redesign, Redesigned by ACWraith&lt;br&gt;
- On-Screen text for Round starting/ending alert&lt;br&gt;
&lt;br&gt;
REMOVED&lt;br&gt;
- Guards(Due to bugs and other glitches)&lt;br&gt;
&lt;br&gt;
I haven't had much time to get on and add new features, but I did fix some bugs. Shout-out to &lt;a href=&quot;http://www.byond.com/members/ACWraith&quot;&gt;ACWraith&lt;/a&gt; for finding bugs and also redesigning the shop interface!</description>
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                <item>
            <title>No GSD and Twitter</title>
            <link>http://www.byond.com/members/Magicbeast20?command=view_post&amp;post=114162</link>
            <guid>http://www.byond.com/members/Magicbeast20?command=view_post&amp;post=114162</guid>
            <pubDate>Mon, 06 Jun 2011 21:45:48 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Magicbeast20?command=view_comments&amp;post=114162#comments</comments>
            
            <description>Training for Football has been getting in the way of game development, among other stuff. Due to that I didn't manage to get anything worthy done for my GSD entry, but I did make some progress on Elander!&lt;br&gt;
&lt;br&gt;
I also made a Twitter account, feel free to follow. I'll follow back!&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://twitter.com/NRatliff62&quot; class=&quot;twitter-follow-button&quot; data-show-count=&quot;false&quot;&gt;Follow @NRatliff62&lt;/a&gt;</description>
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                <item>
            <title>Get Something Done</title>
            <link>http://www.byond.com/members/Magicbeast20?command=view_post&amp;post=112915</link>
            <guid>http://www.byond.com/members/Magicbeast20?command=view_post&amp;post=112915</guid>
            <pubDate>Sat, 07 May 2011 03:27:04 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Magicbeast20?command=view_comments&amp;post=112915#comments</comments>
            
            <description>&lt;center&gt;&lt;img width=&quot;507&quot; height=&quot;510&quot; src=&quot;http://www.byond.com/members/Magicbeast20/files/2011-05/Magicbeast20-0001/Husk_1.png&quot;&gt;&lt;/center&gt;
&lt;br&gt;
&lt;br&gt;
See you, June 1st.</description>
        </item>
                <item>
            <title>HUDs and Window Resizing</title>
            <link>http://www.byond.com/members/Magicbeast20?command=view_post&amp;post=155640</link>
            <guid>http://www.byond.com/members/Magicbeast20?command=view_post&amp;post=155640</guid>
            <pubDate>Wed, 27 Apr 2011 00:01:01 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Magicbeast20?command=view_comments&amp;post=155640#comments</comments>
            
            <description>Okay, I have a HUD object on the players screen, which is in a set position, when the player re-sizes their window the interfaces move with it, Anchors, but HUD's stay in the same place.&lt;br&gt;
&lt;br&gt;
Is there any variable with the interface or a certain formula that will make the HUD move with the map when the window is resized?&lt;br&gt;
&lt;br&gt;
Thanks</description>
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