Hey everybody! Still haven't figured about the name yet, but that's not too important.
What I've done since the last update:
There is now text on the screen, in the screen shot above I've picked up some supplies which I can dump into my teams supply. I can now also steal supplies from other teams supplies then take it to mine.
Objects can now move through portals, including; bullets, boxes, and grenades.
I've also decided that hosts have full control over their servers. Hosts can set a fair amount of variables such as:
- Player max
- Banning, Muting, Kicking, etc
- If guests are allowed
- Starting player supplies
- Max player supplies
- Supplies to win
- Starting supplies for teams
I've decided that there will be set maps, instead of randomly generated maps. But players can create their own custom maps, then the host can add it to their /maps directory and run it live.
Also with the map editor players can create their own objects and scenery, but they will have to include the icon files inside the hosting files so people in the server will be able to see them.
Along with that hosts can create their own weapons for their server. Customization will include:
- Weapon type(Gun or Melee)
- Firing speed
- Icon_state and firing state
- Fire power
Map editing will basically be handled such as Darker Emeralds REO2's map editor is, just a .dm with the icons and icon variables included. Then for custom objects and scenery there will be a set object(and turf) that can be edited. Weapon icons would also be included so editors would have something to base their creations off of!
I haven't decided yet, but most likely(since hosts can edit pretty much everything else) hosts will also be able to have their own custom player icons. If I do decide to include custom players the player icon will also be included in the map editor.
Hopefully with ALL these editing options there will be plenty for players to do and keep coming back, for each and every server will have its own experience!