| Thanks for all your hard work dude... I can always say hooray for efficiency! Lummox JR wrote: >one major thing I want …
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| If you want to create a map out of a tile, you could read the colors of the pixels and correlate them with a turf. Thus …
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| MorroXD wrote: > im want to say "No U', but... im just dont know what to say Considering that was the only post Froggit …
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| This is really saving my day right now.
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| Looks really cool... but I would strongly discourage idle verbs. Just sitting and waiting for numbers to go up is a …
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| Also consider setting up an account on at least one site that catalogues games, especially indie games, such as …
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| Lummox JR wrote: > I feel I'm way, way behind on so many Christmas preparations, including just planning what to do …
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| Already had to watch the best Christmas movie ever made, Jingle All The Way starring my man Arnold Schwarzenegger.
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| I was thinking, you could reduce CPU usage by making a lookup table for all those trig calculations? For example here: …
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| Flame Guardian wrote: > Higoten. 140 issues of Within BYOND. NOW THAT'S A CHAMPION
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| Lummox JR wrote: > won't fit in the house Agh, who needs actual furniture anyway?
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| NSBR wrote: > Check again Psssh, whatever, quitters never win
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| Dude, no need to spam multiple forums. This is actually the section where you ask about BYOND itself, not writing code …
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| This section is for help with DM code. You should be asking in "BYOND Help" or better yet, an SS13 forum. I've never …
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| AcidMind wrote: > Why don't you guys ever mention SS13? The game has 1500-2000 players daily while others barely reach …
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| I think I speak for everyone when I say that you deserve as much time off as you need. Thanks for keeping our lights …
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| Yort168 wrote: > help me out then. where should i go or what should i post besides just starting it again myself and …
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| Popisfizzy wrote: > pseudointellectual twats. ah yes that's the one I want
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| What are the borders made of? Areas? A custom datum? Big, big fences?
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| Kozuma3 wrote: > would it be possible to have a way for the pathfinding functions to have a way to ignore specific …
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