This is for organization's sake. I am writing in necessary bits of code that can help Edreoll's engine become more flexible.
I am pending whether or not to use Edreoll as BYOND wants it or to separate the client and server codes. If the latter were to happen, I would need to make some sort of framework for sending and receiving data. However(!!!), doing so would greatly improve Edreoll's graphical animations. Since everything would already be pre-rendered, all I would need to send are some files to clients such as /map objects.