Since maps in Edreoll will not be saved as a .dmm file, another editor is needed to write to the syntax I have designed.
The editor will also have several features that will help create maps better in Edreoll, with object placement such as:
* Terrain objects
* NPCs (Preloaded)
* Map Objects (Doors, warptiles, effects, etc)
* Map Background (320x240 background or effect BG)
* Player Points
* Map Types (Town / Mission / Area Stage)
Other editors that will be made are:
* NPC Editor
* Enemy Editor
* Terrain Editor
* ESF Editor (Edreoll Save Format)
I plan not to use specific object paths, but rather global arrays. Objects would then be cloned from those instances.
This is a shoddy screenshot of what I did in five minutes : P :
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