I'll be reading off comments and replying on them to tell the audience my plans for the critique given.
* Whatcha doing up there?
* I don't know.
* This is not Minecraft
* Stop punching rocks : P
* Mining ore with my fists.
* Hey, I'm off for now.
I'm not entirely certain why he was punching at the rocks...
* Get out
* And stay out
* Now I know what this game looks like
* Shining Force...
I'm assuming it's a compliment, cause that's what I see. If it looks like Shining Force, then I'm in the right direction : )
* looks good
Thanks : )
It's great. I love the look and feel of it.
The look was pretty simple. Since everything is scaled twice, I don't have to worry so much about the quality of the images, yet it still looks pretty good. The feel of the game was harder to work on, especially the player's movement.
Really nice :D!
Walking needs to be a bit more smooth.
That's like the hardest part about player movement too. Beforehand players were able to glitch-walk and move super fast (by recurring walking procs). I'll see what I can do.
Yeah, it either felt laggy or just a bit jumpy with the movement, The game itself looked great and it was laid out well,some nice little routes to explore and adventure :)
Will we be able to see the damage numbers on npc's? i like it when you can see how much your damaging the opponent. but anyway i guess you may plan to do that later on, overall it looks good. :)
I plan on making more of these routes in the game as I progress. The hard part was trying to get the maps to line up with each other as you moved through them. Damage counters won't be displayed, but later on you'll be able to see a bar of health under "TARGET:" which indicates the target's life when you click on it or when you attack it.
My recommendation would be to add a little more variety to the sound that plays when you change scenes. If you're doing a lot of running around, hearing that exact sound over and over again could get incredibly repetitive and slightly irritating.
I'm implementing this as well. Granted, as you walk into different maps out in the open, you'll hear that sound or a similar sound (if I wish to give some variation... maybe frequency changes?). Moving up and down stairs, warping, and other transitions will all sound different.
I suggest staying asleep forever.
Any murderers on BYOND?
Depends on how much you willing to spend on me.
Oi. *rolls eyes*
Mkay, so there's the feedback. Sorry if the hub's been up for a full year and only this is the result. The game's been through a lot of iterations, so it fell on its back a couple of times. Here's a number of things to look forward to as a more complete Edreoll:
* An intro cut-scene
* Class changes
* Color customization
* Novice Dungeon with a boss
* Updating sidebar
* Abilities and handgear