Malver

Joined: Apr 29, 02

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Just another wanderer in in the realm of BYOND.

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Hail to Anonymous.

First and foremost, I offer my sincere thanks to whoever donated the year-long BYOND and BYONDScape subscriptions to me -- the generosity is appreciated.

However, I won't be able to hold up my end of the bargain and contribute to the community. BYOND has given a lot to me (back in the days of yore), but between university and my own projects I simply have no room or time for BYOND. Sorry Anon. :(

Posted by Malver on Friday, May 18, 2007 07:25PM - 0 comments / Members say: yea +0, nay -0

Still alive. (again)

Hey folks, I'm still gamedev'ing it up. No longer with BYOND, but continuing with my online shooter project, Skirmish Online:









I might drop in and do a small BYOND project sometime this summer; who knows?


Also took a look around at everyone else's blogs -- wow! Lots of gurus seem to still be hanging around, and with more cool games as well. Awesome. :)

Good luck to everyone and their projects!

Posted by Malver on Wednesday, June 14, 2006 04:27PM - 10 comments / Members say: yea +0, nay -0
(Edited on Wednesday, June 14, 2006 04:37PM)

Development

Hey there, folks. I haven't been around BYOND much in the last half year -- or more, really -- but I'll stop by to blab a bit about what I've been up to. :)

My previous development woes are over. I've got two projects (non-BYOND) moving along steadily, as well as a couple of older projects finished up.

Most of my development news goes up on my dev-journal on GameDev.Net, where you can see what devious plottings and games I've been up to. I go by the alt HopeDagger nowadays; mostly because "Malver" was already taken on GMail and I felt like a change. :P

What gamedev adventures have I been on? Well..

Meteorites - An older project; a Asteroids-èsque game with particles and nifty physics.



Gundown - An arcade shooter where you man somesort of mobile artillery contraption and blast down legions of foes in a plethora of explosions.



Magma Duel - A two-player (online play pending!) sideview battle where you aim to knock your opponent into the magma at the bottom of the screen, or destroy them with the powerups that float around the level.



Star of Shadows - An oldschool console-styled RPG that I'm in the process of writing. New release coming soon(tm). :)



Skirmish Online - Somewhat Bizlof War being brought to life again in a different way. I've put in heaps of work already, and it's moving forward steadily. No public download yet, but you can read up on its progress on my dev-journal.




So yes, I've been up to a fair amount of game development as of late. :P

Posted by Malver on Tuesday, January 24, 2006 08:20AM - 1 comment / Members say: yea +0, nay -0
(Edited on Tuesday, January 24, 2006 08:27AM)

Oh? An account? For me?

It would appear that I have a BYOND membership quite mysteriously. I'm both humbled and confused! Is there any way to see who made this most generous purchase on my behalf, or shall the name forever be enshrouded? :/

Posted by Malver on Tuesday, August 23, 2005 03:26PM - 6 comments / Members say: yea +0, nay -0

[tentative title here]

I'm on the brink of writing a game. But not just any game, a complete game. I'm getting tired of these incomplete project attempts that I lose my interest in after brief days/hours, and I need some real fleshy gamedev that I can sink my vampiric fangs into. Or something.

I've got a few ideas floating around. Most of them are online game. They tend to get the most interest from people, but I'm trying to determine if an action one or an RPG would get the best response. Any preference?

Something 2D, or maybe basic 3D. I've got a reasonable amount of OpenGL knowledge under my hat, but none of the practical stuff needed for full 3D games (BSPs, models, 3D collisions, etc), so I'm limited to a 3D game that uses 2D math.

Looking below you'll see a roguelike, an overhead shooter, and a brief mentioning of a space shooter. That's a lot of games. It's also a lot of lines of code wasted. I have trouble getting fervently dedicated to something. I'd love to learn the key to solving this, so if you have any secrets to this, please share them with me. :)

I also bought Star Wars Battlefront instead of GTA: San Andreas. It's an alright game, but I'm regretting it already. :/

Don't fret. I'll let you all know (read: in my make-belief world where people read this blog :P) if I actually get something going and established. No more vague screenshots or mentionings when I have nothing concrete. I'll keep it to myself until I'm sure about its future.

Thanks for reading. :)

Posted by Malver on Thursday, June 23, 2005 06:58PM - 2 comments / Members say: yea +0, nay -0

 

 

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