Lasat time I checked client inactivity didn't autoboot. If you want that to happen you have to program it yourself. But I'm not sure so I'll look it up.
[edit] The reference says nothing about suto booting [/edit]
Lasat time I checked client inactivity didn't autoboot.
Ditto. But I found out that it did first-hand.
If you want that to happen you have to program it yourself. But I'm not sure so I'll look it up.
[edit] The reference says nothing about suto booting [/edit]
As mentioned in my original post, I already scoured the Reference for info on this. :P
The small remainder of respect I held for you was just flushed down the toilet amongst my ****. :P
I know very well that there is no inactivity code that kicks people in my program, as I have written it myself from scratch, and have checked it through.
I didn't think it did kick you if you were inactive either, until now.
Since you are declaring that it does not kick you, you obviously do not know what you are talking about.
So please, Sariat, butt out of this and let someone who can answer me give me a response, instead of cluttering up this thread.
If that were true, whenever I host my games and go AFK for like 1 hour... why I am still there?
How on earth should I know? I went AFK from my program for a certain amount of time, and it disconnected me.
Its probably some outside proc.
No, it's not my code....for the final time.
I never wrote any inactivity-checking code. I actually searched and checked every time del() was called, as well as logout(), and any other proc that would disconnect the player.
My coding is not the source of the problem. And since you don't know what it is, will you please stop insulting my code that I wrote myself.