ID:177583
 
I have a little problem it seems...

Since step_to() and walk_to() don't work if the target if further than world.view * 2, I have no way of moving my mobs very big distances. Of course there are other procs (step_towards, walk_towards), but they don't take obstacles into account.

Is there any way around this?
You might try Deadron.PathFinding and see if it suits your needs.
In response to Air Mapster (#1)
Air Mapster wrote:
You might try Deadron.PathFinding and see if it suits your needs.

Fantastic. Another thanks to Air Mapster. :)