ID:177583
 
I have a little problem it seems...

Since step_to() and walk_to() don't work if the target if further than world.view * 2, I have no way of moving my mobs very big distances. Of course there are other procs (step_towards, walk_towards), but they don't take obstacles into account.

Is there any way around this?
You might try Deadron.PathFinding and see if it suits your needs.
In response to Air Mapster
Air Mapster wrote:
You might try Deadron.PathFinding and see if it suits your needs.

Fantastic. Another thanks to Air Mapster. :)