ID:177586
 
In what var are all of the images that are currently being shown to a mob (or client?) stored? Is there a way to access this list?

That's all. :)
Well the screen var is a list. So you can probably access that, don't believe me? Look at this lol

screen var (client)
See also:
screen_loc var (movable atoms)
This is a list of objects that are displayed on the user's screen.
In response to Super16 (#1)
Super16 wrote:
Well the screen var is a list. So you can probably access that, don't believe me? Look at this lol

screen var (client)
See also:
screen_loc var (movable atoms)
This is a list of objects that are displayed on the user's screen.

Nope, doesn't work. I had already tried that one.
Malver wrote:
In what var are all of the images that are currently being shown to a mob (or client?) stored? Is there a way to access this list?

It's not very intuitive, but the variable is client.images. ;-)
In response to Malver (#2)
I did this and I got something returned.

mob
o
New(client/C)
C.screen += src
world
mob = /mob

mob/Login()
new/mob/o(src.client)
..()

mob/verb/Look()
for(var/V in src.client.screen)
src << V
In response to Air Mapster (#3)
Air Mapster wrote:
Malver wrote:
In what var are all of the images that are currently being shown to a mob (or client?) stored? Is there a way to access this list?

It's not very intuitive, but the variable is client.images. ;-)

*bows* Big thanks to ya, Air Mapster. >:)