| First and foremost, I offer my sincere thanks to whoever donated the year-long BYOND and BYONDScape subscriptions to me …
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| Hey folks, I'm still gamedev'ing it up. No longer with BYOND, but continuing with my online shooter project, Skirmish …
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| Hey there, folks. I haven't been around BYOND much in the last half year -- or more, really -- but I'll stop by to blab …
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| Jermman: I'll get right on that.
YMIHere: Thanks. :)
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| How about a sourcecode line count? :P
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| Wow. That's actually some pretty wise advice. :)
A fun game it is!
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| Keep up the game development! :)
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| Thanks for the tip.
Additionally, after seeing some Star Wars Battlefront on Draffurd's XBox, I may reconsider which …
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| Put down the games and pick up an IDE. :P
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| I demand a comment. Even something along the lines of, "Soup is no excuse for bad driving". :/
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| I'd get my eye spat in if I suggested such a notion to any C++ programmers I know. ;)
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| And because he added you to his friends listing. ;)
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| Programming is still the answer. With procedural textures/graphics the coder still wins! Bwaha! :P
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| I'll take a cool glass of water over Coke/Pepsi any day. The grimier the better.
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| Mine must like me. When I select Probably, I can usually escape an otherwise lethal crash. Or it just erases my …
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| Groark. Those retail quick-buys are no good; they fall apart (literally!) in just a couple of years.
I built my CPU …
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| Exams will hit low and hard, striking me mercilessly on Tuesday, Wednesday, Thursday, Friday, and the following Monday …
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| Update your blog more -- slacker. :P
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| Looks splendid. :)
I'm looking quite forward to seeing this in action, and what sinister intentions you have for …
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| Finally somebody got some usage out of Deadron's awesome library! I was using it previously for some basic mallaeble …
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| Glad to hear all of the positive feedback!
I'll be sure to let everyone know when the first testing phases are to …
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| Wonderful find, Theodis! Another method for wasting away my otherwise empty days. :)
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| Been doing anything .NET-related on your vacation, Maz#? :)
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| I suggest breaking the mold and writing a big full game. :)
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| Contrary to common belief, monochrome is not your friend. :P
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| Hell Ramen: All kudos go to Unowuero for the graphics. He's got some serious skill in the realm of graphics! :)
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| Excellent. Fun gameplay combined with sleek graphics and music can't lose. :)
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| I expect a few vague references to SoS from time to time to keep yours truly at bay. :)
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| Some shirts are better left unfolded.
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| It'll grow back.
(Make a shiny template, splatz :P)
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| ..Or not. Feel free to marvel at the sleekness of my attempt at editing the default CSS script. I can now hold my head …
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| Hey, Maz-bot. Although I lack any comments pertaining to your post, I felt obligated to write something here.
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| I have come to the undeniable conclusion that this blog is boring. -- Wait! Please remain calm, ladies and gentlemen …
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| HavenMaster wrote: > Malver wrote: > > Funny -- I remember telling you exactly this would happen when you first showed …
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| Excellent way to promote the powers that are BYOND, Deadron. I'll see what I can do, but learning CCS is perhaps a step …
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| I suppose I'm obligated to put something here. Well, here it is. Sorry to let you down. :/
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| Lummox JR wrote: > And I think Leftley had really expected everyone to be the sort of person to grasp sarcasm. On …
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| Yet again the assassins fail.
Oh, good to see you're still alive, Flicky. :)
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| A very merry EST Christmas to you all! I got some good stuff, but I'm more pleased with the fact that everyone else …
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| DeathAwaitsU wrote: > Thanks a lot. > > I was wondering how you'd write that in equation form though It's a painful …
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| DeathAwaitsU wrote: > I've been thinking about moving to more professional programming languages rather than BYOND. > > …
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| Rifthaven wrote: > Now I understand the code...I can work out the code, however I use ALOT of work to do so. I'm asking …
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