i want the NPC's to run towards each other, Wander() does that, but they don't. all the NPC's do is just stand still. im not sure if they do that because they can't handle having an ally and an enemy in the same oview, or the charge() proc is screwing up the code. if your wandering what the WalkAround() proc is, its like step_rand, except the mobs don't make cheesy movements.
if(m.colorofwar == src.colorofwar)
if(m in oview(5))
var/damage = Strength - m.Defence
m.Life -= damage
view(src) << "[src] attacks [m]!"
view(src) << "[damage] damage!"
if(m.Life < 0)