undefined var in Developer Help
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Code:
obj/spell density = 1 var delay = 2 length=20 dmg=0 splash mob/owner
New(_loc,mob/_owner) if(_owner) src.dir = _owner.dir if(!src.loc) src.loc = get_step(_owner,_owner.dir) src.owner = _owner Move() src.length-- if(!src.length) del src return ..() Bump(mob/O) if(ismob(O)) var/damage = src.dmg view(src) << "[src.owner] attacks [O] for [damage] damage!!" O.hp -= damage O.deathcheck() del src viewers(O) << "[src.owner] has hit [O:name] with \his [src]!" else if(isobj(O)) if(hard == 0) del O
del src Fireball icon = 'fireball.dmi' delay = 2 length = 10 dmg = 2 + usr.fire
mob var haton = 0 weaponon = 0 cheston = 0 legson = 0 capeon = 0 defense = 0 mana = 100 maxmana = 100 list/spells=list() hp = 100 maxhp = 100 fire = 0 Bookread = 0 water = 0 cooldown = 0
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Problem description:
im trying to make so different spells' damage increase when you increase certain magic skill, spell's damage also increase(that means fire skill increase fire spells' damage, water skill increase water spells damage... fire skill is called fire), so im trying to make spell dmg equal to it's min damage + it's owner's skill, but i get undefined var error. also if some will say no ... in ..., then say what i should use
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Fireballicon = 'fireball.dmi'
delay = 2
length = 10
dmg = 2 /*+ usr.fire*/ // wtf <.<
There is no usr at compile time, so that's just silly, you need to use a constant var. Add the owner's "fire" var to the Fireball's dmg when the obj is created:
New(_loc,mob/_owner)if(_owner)
src.dir = _owner.dir
if(!src.loc) src.loc = get_step(_owner,_owner.dir)
src.owner = _owner
src.dmg += _owner.fire