Checking object's location in Developer Help
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Hello. I'm trying to make crafting system and I have a little problem. My crafting system is drag and drop based. Here is a little code of it:
obj MouseDrop(O) var/object=CanCombo(src,O) var/L=GetOloc(O,usr) world<<"[O]" if(object) var/V= new object(L) usr<<"You have made [V]" if(istype(O,/obj/tool)) if(istype(src,/obj/tool)) return else del(src) else if(istype(src,/obj/tool)) if(istype(O,/obj/tool)) return else del(O) else del(O) del(src)
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But the problem is with little supporting proc that checks object's, which was dragged onto, location. I want it to return usr if object is in user's inventory and to return turf location which it is onto if that object is on the ground. As you can see, that later will be used as location of new object. Here is the code of that proc:
proc/GetOloc(O,U) if(istype(U,/mob)) return usr
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If my code has flaws, please tell me so I can fix them and learn from it.
Thank you for your answers.
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